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new aa server problems

Posted: Sun Nov 27, 2005 6:34 pm
by ViPER
Ive been working on converting my server mods from spearhead to AA. I get this shader error "Vertex color specified for shader 'static blablabla..."

I see this fix posted

http://dynamic.gamespy.com/~map/mohaa/f ... lor+colour

is creating a global/shader for this a clientside or serverside fix?

in SH I use static models all the time - is this not so for aa ? I should use just non-static models for aa mods?

Posted: Mon Nov 28, 2005 3:24 am
by GiffE1118
i made this to get rid of all those errors. its just the shader fix for all the static models. i put it together cause i was fet up with not being able to see other errors coords or anything in console unless i went and looked at the log which was huge. also got rid of some spam in servers logs. But it is client side as shader files are only ever clientside.

only way i could think of to get rid of the error erverside is not by fixing it but making it not say the error. or something like how elgan removed the localization error by hexing.

http://files.filefront.com/zzz_95thVert ... einfo.html

this is only the shaders for AA if u get the sh ones done i'd like it if you could send em to me. :wink:

they can be made rather easily and quickly. the replace all key on notepad does the trick :wink: