Nice clear windows

Post your skinning / modelling questions or answers here

Moderator: Moderators

Post Reply
*GCC*Nigel
Second Lieutenant
Posts: 169
Joined: Sun Dec 04, 2005 5:13 am

Nice clear windows

Post by *GCC*Nigel »

Is there a texture that is only a pane of glass? (none of that fancy lines and zig zags stuff)

I've tried to set all the window sizes to .000001 so the windows would be really big on the brushes, but that proved to be too much work and the func_windows and func_doors would require another paragraph of coding to get them to appear like normal panes of glass.

If there isn't a texture, how would you make one semi-transparant and glass-like?
Stein Auf
Rookie One.pl
Site Admin
Posts: 2752
Joined: Fri Jan 31, 2003 7:49 pm
Location: Nowa Wies Tworoska, Poland
Contact:

Post by Rookie One.pl »

Admin
Image
Image
Honour guide me.

here's my stuff - inequation.org | here's where I work - thefarm51.com
PKM
General
Posts: 1888
Joined: Tue Aug 09, 2005 4:43 pm
Location: Philadelpia but stuck in San Antonio TX (hell)

Post by PKM »

i'd tell you how to make a simple glass only texture but i don't use photoslop. but i did make an example .pk3 with textures and scripts (think there's a small room .bsp to see the window in play also...


window tut
i'm not f****** angry, i'm from philadelphia .
Image
*GCC*Nigel
Second Lieutenant
Posts: 169
Joined: Sun Dec 04, 2005 5:13 am

Post by *GCC*Nigel »

I got glas.pk3, now what? "Now what" as in where do I put it?

As in my other post - coding is like Arabic to me. Foreign.
Stein Auf
PKM
General
Posts: 1888
Joined: Tue Aug 09, 2005 4:43 pm
Location: Philadelpia but stuck in San Antonio TX (hell)

Post by PKM »

*GCC*Nigel wrote:I got glas.pk3, now what? "Now what" as in where do I put it?

As in my other post - coding is like Arabic to me. Foreign.

drop the .pk3 into your main folder

c:\program files\ea games\mohaa\main.
i'm not f****** angry, i'm from philadelphia .
Image
*GCC*Nigel
Second Lieutenant
Posts: 169
Joined: Sun Dec 04, 2005 5:13 am

Post by *GCC*Nigel »

For future referance, after the maps done and looks fantastic (it's multiplayer) how would I get the glass texture to work in a pk3 or zip file to send to all my GCC pallies?
Stein Auf
PKM
General
Posts: 1888
Joined: Tue Aug 09, 2005 4:43 pm
Location: Philadelpia but stuck in San Antonio TX (hell)

Post by PKM »

in your map .pk3

create folder titled maps/subfolder titled dm (place .map file in there)
create folder titled script (place shader for glass in there)
create folder titled textures/subfolder titled custom_glass (place glass texture file in there )
i'm not f****** angry, i'm from philadelphia .
Image
Post Reply