decals...
Posted: Thu Dec 08, 2005 11:41 am
Are decal files (.dcl) serverside or clientside?
I mean if I were to create some custom decals for say V2. Package it up as a pk3, with all the proper naming standards, will other people be able to see the decal even though they wont have the .tga texture? Or am I only able to add decals that already came shipped with the game?
I would like to know before I take the time to make some custom decals, which in itself will be a project for me to learn how to make the alpha channels like they did in mohaa using Photoshop CS.
Thanks in advance,
G3mInI
I mean if I were to create some custom decals for say V2. Package it up as a pk3, with all the proper naming standards, will other people be able to see the decal even though they wont have the .tga texture? Or am I only able to add decals that already came shipped with the game?
I would like to know before I take the time to make some custom decals, which in itself will be a project for me to learn how to make the alpha channels like they did in mohaa using Photoshop CS.
Thanks in advance,
G3mInI