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Lighted When having no light entity

Posted: Thu Dec 15, 2005 8:16 pm
by agentmad007
Hello ,

Well i have a problem with an unwanted lighted effect see the screen below

Image

There is no light entity and i cant get ride of this .....

Does anyone know how to fix it please ?


thanks

Posted: Thu Dec 15, 2005 9:14 pm
by neillomax
try mitering your walls and have your walls drop below the floor. you have leakage from outside source. and if possible, drop your cieling. also, do you have a light source in contact with that area from the other side......?.

Posted: Thu Dec 15, 2005 11:11 pm
by agentmad007
My map aint leaked (At the end of compile process it drops me a .prt not a .lin).....And there is absolutely none light sources in contact with the wall... :oops:

Thx mate :)

Posted: Fri Dec 16, 2005 12:22 am
by neillomax
Try shadow caulk..................
also, make sure you do NOT have a light source next to your wall -
( just on the other side )

light

Posted: Fri Dec 16, 2005 2:15 am
by tltrude
The normal size of a light entity is 300, but you can make it smaller or bigger with the following key.

Key: light
Value: 100

By "leak", neillomax means that light is leaking through the walls or door and not that there is a vis leak into the void. So, you need to move the big light outside or make it smaller.

Posted: Fri Dec 16, 2005 2:40 am
by agentmad007
Well to avoid any misunderstod about the light entities , i removed them all of the map and have set a suncolor and ambientlight in worldspawn.

The problem is remaining still.

But something i have noticed is that this problem is repeated in 3 different locations on the map and they are all by doors that came with an aeroportal (brush area).The door's size is 16 units (func_door angle -1) while the brush area (within the door) scale 14 units.Don't know if it (the problem) is linked though ....

Thanks

Posted: Fri Dec 16, 2005 2:50 am
by neillomax
I thought if you used an area portal, the brush had to exactly fit inside the doorway.......? ie: no "leaks" around edges..........or let itself be inside the brushwork........sealing off all gaps.

Frame

Posted: Fri Dec 16, 2005 3:09 am
by tltrude
Make sure all the hidden faces of the door frame are caulked well. The area brush does not have to be 14 units thick, but it must touch ( or slightly orverlap) all the door frame brushes and the floor. If you have area brush problems, they will show up as errors in the vis compile.

Posted: Fri Dec 16, 2005 3:23 am
by agentmad007
The hidden faces are caulked and i also removed all my area brushes.The problem is still there :s

Posted: Fri Dec 16, 2005 3:30 am
by LeadHead
I do believe that light can shine through doors. I have had a slight problem with that in my map too. I have a red light on one side of my door, and you can see red light shining on the floor on the other side of the door. Maybe that is what is happening in your map. I'm not sure how to fix it though.

Neillomax: From all of the tutorials I've read, they all say that the areaportal brush should extend into the walls a few units beyond the doorframe. Perhaps it will still work if the brush is flush inside the doorframe but I'm not sure.

Posted: Sat Dec 17, 2005 8:22 pm
by agentmad007
Still nothing to do....

I figured out that deleting my doors and areaportals(within) the doors fixed the problem.Rebuilding them result in the problem appearing again.

I really dont know what's wrong ......

sun

Posted: Sun Dec 18, 2005 6:18 am
by tltrude
Changing the direction of the sun may help. I don't really know how that works, but here are a couple you can try.

Worldspawn

Key: sundirection
Value: -40 225 0

Key: sundirection
Value: 320 150 0