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None of my static models load.
Posted: Tue Dec 27, 2005 4:24 pm
by Classic
None of my static models load is there any way I can help this?
Re: None of my static models load.
Posted: Tue Dec 27, 2005 7:29 pm
by wacko
Classic wrote:None of my static models load is there any way I can help this?
where? in radiant? just in one map? in mohaa? in stock maps as well? how do not loaded models look like?
Posted: Tue Dec 27, 2005 7:30 pm
by neillomax
Do you mean that when you right click in your 2d window, then select your "entity", it won't load........or you have no options presented to you ?
Posted: Tue Dec 27, 2005 7:50 pm
by Classic
When I'm compiling the map it says Warning could not find: model/static/staitc/static_Maodelname. Then the models arn't solid during the game.
Posted: Tue Dec 27, 2005 8:13 pm
by neillomax
One, its says - couldn't find. Perhaps these paticular models are valid for sh only, and you are putting them in aa ?
Some models, depending on which ones they are, need to have some sort of clip put around them, or fitted to them, to keep player from walking through'm.
Posted: Tue Dec 27, 2005 8:36 pm
by Classic
All of the models are from my AA game I don't have spearhead and I remember seeing then in the game. I caulked some of them but it is realy hard and a pian to caulk a sherman tank.
Posted: Tue Dec 27, 2005 8:51 pm
by neillomax
You don't use caulk. For the tank, you can use the tank clip, or the metal clip. Both can be found in the "common" textures folder.
Posted: Tue Dec 27, 2005 8:55 pm
by Classic
Okay now I get it. Dang i'v been dence I figured that out for myself using the stone, wood, and other such clips I just didn't realise there were vehicle clips.

Posted: Tue Dec 27, 2005 10:27 pm
by wacko
The sherman tank ("static_vehicle_allied_tank-sherman") ought to be solid though...

Or did u use "vehicle_allied_tank-sherman", the non-static version?! In fact, models with a corresponding map file in Pak0.pk3/models/static (or wherever their tik file is) already have their set of clip brushes.
For models that don't have one, u can make ur own map file and save it in a custom pk3 in a similar way. This way u wouldnt have to clip this model again and again and also the clips are rotated and scaled like the model itself
