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New target for kamikazes
Posted: Wed Dec 28, 2005 10:21 pm
by jv_map
As there has not been that much activity in the Bragging forum lately, I'll sneakily take the opportunity to show off my latest modeling attempt.
These 23,000 tonnes of steel go by the name:
HMS Formidable
Illustrious class armored fleet carrier
Royal Navy
This ship served mostly in the mediterranean and the pacific, most notably being directly involved in the Salerno landings of 1943 and attacks on the Japanese mainland when the end of the war was nearing.
I will use the model in my skylimit mod, of which I intend to release a demo/beta asap.
Hope you like it

, feedback and sarcastic critizism welcome.
Posted: Thu Dec 29, 2005 1:57 am
by lizardkid
feedback:

omg wow....
sarcasm: thats the worst thing i've ever seen!
Seriously jv, it's awesome, very well done! i like it
Posted: Thu Dec 29, 2005 2:34 am
by Splaetos
ah the un-shakeable optimism of youth.
It is a rather nice boat, good work.
Posted: Thu Dec 29, 2005 2:35 am
by Elgan
wow..nothing more to say:D
Posted: Thu Dec 29, 2005 4:17 pm
by At0miC
Wow indeed, looks very wicked jv

nice
Posted: Fri Dec 30, 2005 9:35 am
by Kalti
Sweet stuff !
Posted: Fri Dec 30, 2005 11:16 am
by Ric-hard
Looks very very nice

, is it a low-poly model?, if so, its even better
May I ask which software u used?
Posted: Fri Dec 30, 2005 4:07 pm
by jv_map
All-in the model is just below 4500 polies and takes up about half the map grid at normal scale

. Approximately 2800 polies are used up by the 40mm flak battery (these are included in the 4500).
I used 3ds max 5 and Lightray 1.3.6 for the model, Photoshop CS2 for the skin (1024x1024).
Posted: Fri Dec 30, 2005 4:32 pm
by PKM
i just slapped my radient program for being so dull after seeing that , jv.
Posted: Sun Jan 01, 2006 5:26 pm
by Sgt KIA
Nice model indeed JV!
Posted: Mon Jan 02, 2006 8:06 pm
by jv_map
PS I finally updated my site

... have a looksie
here
(or click my sig At0miC so skillfully made

)
Wow!
Posted: Tue Jan 03, 2006 3:28 am
by tltrude
It looks fantastic! Which game is it for? I only ask because Mohpa already has a flight sim.
Posted: Tue Jan 03, 2006 7:26 am
by Cobra {sfx}
Ahar!!! She is a real beauty!!!
Keep up the goodwork m8y
(dont mention the reverse thingy)
Tom - MohPA has nothing on this - ill let Jv tell you the game
Posted: Tue Jan 03, 2006 8:34 am
by lizardkid
downloaded the mod, have a couple suggestions.
when i slow down, the plane doest lower itself by gravity. it sorta just, goes in the same direction and i can even still steer it. It'd be great if gravity started taking effect, or if it does already, that it would do it sooner.
i had this glitch a couple times, the landing gear wouldn't auto-come out. i had to pull up and return to get them to do so.
everything else is awesome, it seems so slow on a flat map like that, but it really is going fast...
i took a loosie at your scripts to try and immediately found
// or is it 'collide'

yes. Collide.
BACK ON TOPIC however, i didnt see anything that related to the gravity thing.
but besides those two things, excellent work!
Posted: Tue Jan 03, 2006 8:44 am
by Elgan
lizardkid wrote:downloaded the mod, have a couple suggestions.
when i slow down, the plane doest lower itself by gravity. it sorta just, goes in the same direction and i can even still steer it. It'd be great if gravity started taking effect, or if it does already, that it would do it sooner.
i had this glitch a couple times, the landing gear wouldn't auto-come out. i had to pull up and return to get them to do so.
everything else is awesome, it seems so slow on a flat map like that, but it really is going fast...
i took a loosie at your scripts to try and immediately found
// or is it 'collide'

yes. Collide.
BACK ON TOPIC however, i didnt see anything that related to the gravity thing.
but besides those two things, excellent work!
i think thats all worked out smooth now..fixed. i think im right, i didnt fly in a while:'(:'(,