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Detect when dead..

Posted: Tue Jan 03, 2006 7:34 pm
by legendcf
Hi, How could i detect when someone is killed?

Say if they press a trigger & it sets them to glow & thy Suddenly get shot how could i set it back?

Posted: Tue Jan 03, 2006 11:27 pm
by lizardkid
put this around your glowy part of the script.

Code: Select all

while(isAlive local.player)
{
     //glow
}
make sure local.player is defined.

Posted: Mon Jan 16, 2006 5:07 pm
by MPowell1944

Code: Select all

glowthread:

local.player = parm.other

while(isAlive local.player)
{
     local.player light 1 0 0 50 // Red Green Blue GlowSize
     wait 1
}

local.player light 0 0 0 0

end

Posted: Mon Jan 16, 2006 11:33 pm
by bdbodger
or

Code: Select all

glowthread: 

local.player = parm.other 

local.player light 1 0 0 50 // Red Green Blue GlowSize 

local.player waittill death

local.player light 0 0 0 0 

end

Posted: Tue Jan 17, 2006 9:53 am
by Elgan
bdbodger wrote:or

Code: Select all

glowthread: 

local.player = parm.other 

local.player light 1 0 0 50 // Red Green Blue GlowSize 

local.player waittill death

local.player light 0 0 0 0 

end
nein.

dont think so, i may be wrong but
bdbodger wrote:

Code: Select all

local.player waittill death
end
doesnt exist

Posted: Tue Jan 17, 2006 9:56 am
by lizardkid
the "death" event doesn't exist for players. which is why you need to use the IsAlive check in a loop, for some reason the devs only put some things like death and saydone in for the AI.

Posted: Tue Jan 17, 2006 12:09 pm
by bdbodger
ah ok I thought it worked for players too .