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My First Map- Objective: V2

Posted: Tue Jan 03, 2006 8:13 pm
by LeadHead
I recently finished making my first real map (I have made a few other tiny maps, but they don't really count), and I am very excited. I have been working on and off on it, so it has taken me a very long time to finish. But it is finally complete and I would like a few of your opinions on it please. It is nothing real special (after all, it is only my first map), but I am very proud of it. Please tell me what you think.

http://www.leadhead.us/user-obj_v2_1.zip

P.S.- I would include screenshots, but I am somewhat busy right now and I don't have time.

Thanks.

Posted: Wed Jan 04, 2006 12:03 am
by LeadHead

Posted: Thu Jan 05, 2006 10:07 pm
by Uknowme
This for Spearhead? as its saying "wrong version number" I assume it is :(

Posted: Fri Jan 06, 2006 3:44 am
by LeadHead
Yes, it is for Spearhead and Breakthrough. I havn't tested it in Allied Assault, but I guess it doesn't work.

Posted: Sat Jan 07, 2006 12:26 pm
by Sgt KIA
Looks nice!

Posted: Sat Jan 07, 2006 7:42 pm
by LeadHead
Thanks! :)

Posted: Sun Jan 08, 2006 4:52 am
by bdbodger
This post is not actually a review of a map so I am going to move it to bragging

Posted: Mon Jan 09, 2006 5:34 am
by Cobra {sfx}
hi LeadHead, ive Hex edited it for you so AA users can play it too, grab the pk3 here (it wont be here long so be quick) ;)

http://www.cobra.funmodsforu.com/user_obj_V2_1.rar

( Allied Assault version )

Posted: Tue Jan 10, 2006 9:40 pm
by LeadHead
Cool, thanks guys! :D

Posted: Tue Jan 10, 2006 11:15 pm
by ViPER
Hey Cobra - can you post instruction on what you did. there are many maps that would be good to make aa compatible. Is this process simple enough that it can be done easily or was it just something about Leadheads map that made it doable?

Posted: Wed Jan 11, 2006 6:37 am
by Cobra {sfx}
I made a quick hex edit guide here ...

http://www.mods-r-us.net/forums.php?m=p ... 3292#13292

Most of the info you need is there - a lot of maps may require some homework like adding textures etc from SH/BT to your pk3 (depends what the mapper used - LeadHead must have used standard AA textures and models as i didnt see any issues ingame after the hex edit)

Ive already started hex editing a few that need "homework" but i dont mind if it brings more fun for all into the game and im sure the mappers dont mind - if so pm me and tell me which map you DONT want hex edited.

Posted: Wed Jan 11, 2006 8:50 am
by ViPER
Awesome - I think as many as possible should be made to work in aa.

Posted: Wed Jan 11, 2006 4:05 pm
by Cobra {sfx}
I agree ;)

Posted: Wed Jan 11, 2006 4:06 pm
by Elgan
if ur going to start doing batch, u cud probably build a programme for it

Posted: Wed Jan 11, 2006 8:57 pm
by LeadHead
Yea, for my map I just used the Spearhead SDK, and I wasn't real particular in what textures I picked. Actually this one texture I used didn't work in Breakthrough so I had to copy it into my .pk3. This hex editing stuff is pretty cool too.