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need help in finish a map

Posted: Wed Jan 11, 2006 5:21 pm
by bakka
i need some help in finish a map, scripts , respawn places etc. and check for laders, doors

if you can help me please send a mail or look for me on MSN:csu_bakka@hotmail.com

Posted: Thu Jan 12, 2006 8:39 pm
by Uknowme
Do you want somebody to test your map or give advice on ladders, doors, spawns, scripts etc?

If you need someone to test it then I advise you to host it somewhere to enable us to download it... maybe filefront perhaps.

If you need general advice on the things your having problems with, please use the search function or post again with a specific request to enable me to help you.

Posted: Sat Jan 14, 2006 10:19 am
by bakka
yes, i need someone to test tha ladders and doors, and to make scripts, objectives, and .pk3 converting.

i will upload the map to a server, but only next week (this week i dont work, so i cant use the company's 10GB server) i will share the link whit you.

Posted: Sat Jan 14, 2006 12:31 pm
by PKM
bakka wrote:yes, i need someone to test tha ladders and doors, and to make scripts, objectives, and .pk3 converting.

i will upload the map to a server, but only next week (this week i dont work, so i cant use the company's 10GB server) i will share the link whit you.
slow down buddy; i believe unknowme (as well as the rest of the community)
are more than willing to give advice, review, critique and aide but it looks like you're asking us to build the complete map for you.

it's one thing to request a custom map to be built off an idea but totally another to hand an unfinished project over and simply say, finish this please.

most if not all of us learned to map through are own trials and tribulations with mapping, scripting and radient.

Posted: Sat Jan 14, 2006 1:26 pm
by Uknowme
Yea I agree with you PKM however I think it may be a language thing, when he uploads it i'll take a look and see :?

Posted: Sat Jan 14, 2006 3:38 pm
by PKM
Uknowme wrote:Yea I agree with you PKM however I think it may be a language thing, when he uploads it i'll take a look and see :?
i agree, i may have read it wrong. also want to state i do NOT mean to sound like some all seeing teacher who has a tet e' tet with the mohaa gods.

Posted: Sat Jan 14, 2006 8:13 pm
by Uknowme
He he not at all m8 I think you made a valid point and you may well be right, I don't think anyone would take offence to the Q you asked as you get all kinds here...like me! :shock:

Posted: Thu Jan 19, 2006 8:21 pm
by bakka
here is the link, if its ready send me it or its link.
http://www.polyweld.hu/obj_tlt.zip

Posted: Sat Jan 21, 2006 7:40 pm
by snajperu
I have load your map to my radiant and:

1. ladders ok
2. some brushes are untextured, if they're just unnessesery you can leave it blank, but only with caulk
3. this wires on telegraph are so thick, try to use grid 1 and just repair it for smart look, and also use "e" for hanging effect
4. there is no sky
5. if this is single player map there is no enemies

So, construction of map is not so bad, but u should lern more about radiant, try to know all techniques of making the map.

Posted: Mon Jan 23, 2006 6:08 pm
by bakka
can i ask you to do that things which is not good ???
if to make the brushes is take too much time just delet it (except wich is important)
the sky - if you can do it pls, i read something about it but i thinked thats better if i dont do anything bad, so i dont do anything. You can chose which texture do you want to use for the sky
-i want it to be a multiplayer map (!)

Thanks for the help i hope you can help me in some more times.

Posted: Mon Jan 23, 2006 6:12 pm
by bakka
i dont know how do you think the wires, but if you can do it please.
and 1 more question. can you send me the fiole before convert in .pk3
(to look how should i do do it next time)

Posted: Mon Jan 23, 2006 6:56 pm
by PKM
sky boxes are the easiest thing you can do. just surround your map with four walls and a ceiling, apply sky texture. later get into giving it keys and values.

Posted: Tue Jan 24, 2006 5:48 pm
by snajperu
bakka, i have finished my stalingrad 4 map, now I'm making one of the bigger one - normandy project-multiplayer mappack which contains maps for teammatch. Mappack will contain places of Normandy, starting on landing on beaches and ending on infiltrating normandy villages. I think normandy project will includes about 10 maps.

Now.

1. One buddy before me wrioted how to make a sky
2. wires are no problem i think, just hi "1" on ur keypad, then select wire, then make it smaller.
3. Untextured brushes - just put textures on it :)

^^'

I hope I gelped You

Posted: Tue Jan 24, 2006 6:57 pm
by PKM
snajperu wrote:
1. One buddy before me wrioted how to make a sky
holy crap. i've allready got a polak wife and now i have a polak buddy ?! i'm the luckiest irishman from philly on the freakin' planet. dude , thanks.

Posted: Wed Jan 25, 2006 7:17 pm
by bakka
snajperu

Wich ones are texture less brushes ?? the yellow clips ?? ( i pubthat becous i heard to do that or the car can be wlk through.

http://users.1st.net/kimberly/Tutorial/walk.htm

here is the link where i read it.

and if i can help you drawing one of the maps in your maps.

Thax for look my map and i hope you can finish it.