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place de ville ~ New map
Posted: Sat Jan 14, 2006 1:40 pm
by Uknowme
Well after just
8 days this little map is ready for your viewing.
You can grab it here
http://download.filefront.com/4612370;6 ... 90602a0c36
Its a medium sized map that should provide some decent fast paced action, the fps could be improved but is time consuming and it runs just fine on my average spec computer.
Some screenies are @ this post here:
http://dynamic.gamespy.com/~map/mohaa/f ... hp?t=11376
Some known issues and other info are in the
readme
Hope you enjoy it

Posted: Sat Jan 14, 2006 11:11 pm
by ViPER
sweet!
Great job on this Seere and in 8 days! This could be another one of the greats but I would recomend just 1 more day. I see some textures that dissapear through doorways and archways. And it could use some more shoring up around the edges where you can run around and jump up and see over the boundries.
I love this map! Please dont abandoned it.
Posted: Sat Jan 14, 2006 11:49 pm
by Uknowme
Thx viper your very kind,
Yes I kind of rushed this (8 days

) and as said improvements can be made.
As im sure you know, when testing a map on your own it is easy to miss things (specialy when your playing with man vis to take shortcuts)
If you do realy like this little map then sure i'll fix it up, optomise it and hell...give you the .map
Bout time I gave something back.
I....like many others on here just love mapping no matter how frustrating it can be and I think I might take a little longer on my next map and produce something a little special

Posted: Sun Jan 15, 2006 1:39 am
by ViPER
NP, If you want a detailed overview with screenies let me know! If your giving up any .maps - make sure they go to MOHAA Recycle bin!
Same thing goes for the other little town map you did that we talked about!
with a little more work - Place_de_ville will make my next map pak.
I run very popular spearhead servers. I can exec custom maps and the server stays full 24/7.
Posted: Sun Jan 15, 2006 5:29 am
by Uknowme
Ok viper tell me what you want fixed, i'll do that then post the .map.
I realised there would be a few errors as the time taken on the map was limited.
Posted: Sun Jan 15, 2006 12:07 pm
by ViPER
ok here goes -
from here you can see the wall beyond the archway
Here you cant
and from this door through
and then from inside is ok
and looking same direction around the corner
and closer is ok
The rest are shots where i ran around the edge and jumped on something or jumped up looking out - recomend a few more walls on the outside to shore this up.
There were a couple others and an open planter inside the map!
Once again great map !!!!! keep it up!
EDIT**** PICS REMOVED BY VIPER
Posted: Sun Jan 15, 2006 12:16 pm
by Uknowme
Thx for that viper, easily fixed up.
Vis is a pain

Posted: Sun Jan 15, 2006 1:44 pm
by Runt
Great map

but, as already said, some bugs because of the rush in
8 days. When I got time ill post some screens here with a few more bugs.
again, Well done
edit:
Some screens of bugs:
brush backside caulk/nodraw:
brush is too short (doesn't fit to to wall):
Vis:

Posted: Fri Jan 20, 2006 5:23 am
by ViPER
How's it going? - You done with the pics i posted Seere?
Posted: Fri Jan 20, 2006 7:38 am
by Uknowme
Been a little busy with the COD editor but this weekend i'll address those bugs and have it done.
Posted: Tue Jan 31, 2006 12:39 am
by ViPER
Thanks man! Did you get my PM?