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Disapearing Tank turet
Posted: Thu Jan 19, 2006 11:09 pm
by flewster
I have a problem with my tank turent on my tiger tanks disappearing in multiplayer games. I copile them and everthing looks fine and even with just one player on the map in the server it looks good but when another person joins and the game begins they disapear............why?.......I am using the vehicle_grman_tigertank_cannon. Any ideas?
Posted: Fri Jan 20, 2006 2:57 am
by ViPER
Are you using $player command in your script? there are problems with this command in multiplayer.
Posted: Fri Jan 20, 2006 4:24 am
by Elgan
$player isnt a command?
an array
Posted: Fri Jan 20, 2006 5:11 am
by ViPER
LOL ok. either way - it can cause problems in multiplayer.
Posted: Fri Jan 20, 2006 11:41 pm
by flewster
actually i amnot using anything in my script other than the basic freeze tag stuff and basic SP map ambiant sound..............they are there when you in the map by yourself but for some reason when the round starts they disapear.......
Posted: Sat Jan 21, 2006 2:15 am
by mefy
It has to do with Freeze Tag because I remove gun turrets to prevent frozen players from attaching to them and cheating. To keep them in the game you can put this in your map script (before level waittill prespawn):
level.mef_dontremoveturrets = 1
Posted: Sat Jan 21, 2006 3:10 am
by flewster
Thank you so much for that insight MEFY........Should I put that before the mefy script or right after it?..........or does it matter..........on a side not how does a player attach to a turrent and how is that cheating?..........