// ShipBattle
// ARCHITECTURE: Classic
// SCRIPTING: Classic
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "none" // your score board picture
level waittill prespawn
exec global/DMprecache.scr
exec global/ambient.scr yourmapname
// may want to make your own ambient sounds, read the tut
level.script = "maps/dm/yourmapname.scr"
// remember to put in your map name
level waittill spawn
end
//----------------------------------------->
// My Crane
//----------------------------------------->
crane#mover: // my script object is named elevator
waitthread elevator#up
wait 2.5
waitthread elevator#down
goto crane#mover
end
elevator#up:
$elevator moveup 1400
end
elevator#down:
$elevator movedown 1400
end
And does the scr need to be in a pk3 to work or can I put it in the norml dm folder.
Pls tell me why this scrip dosn't work
Moderator: Moderators
here is the new .scr and it dosn't work either
// shipbattle
// ARCHITECTURE: Classic
// SCRIPTING: Classic
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "none" // your score board picture
level waittill prespawn
exec global/DMprecache.scr
exec global/death_water.scr::deathwater_setup
exec global/ambient.scr shipbattle
// may want to make your own ambient sounds, read the tut
level.script = "maps/dm/shipbattle.scr"
// remember to put in your map name
level waittill spawn
end
//----------------------------------------->
// My Crane
//----------------------------------------->
crane#mover:
waitthread elevator#up
wait 2.5
waitthread elevator#down
goto crane#mover
end
elevator#up:
$elevator moveup 1400
end
elevator#down:
$elevator movedown 1400
end
// shipbattle
// ARCHITECTURE: Classic
// SCRIPTING: Classic
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "none" // your score board picture
level waittill prespawn
exec global/DMprecache.scr
exec global/death_water.scr::deathwater_setup
exec global/ambient.scr shipbattle
// may want to make your own ambient sounds, read the tut
level.script = "maps/dm/shipbattle.scr"
// remember to put in your map name
level waittill spawn
end
//----------------------------------------->
// My Crane
//----------------------------------------->
crane#mover:
waitthread elevator#up
wait 2.5
waitthread elevator#down
goto crane#mover
end
elevator#up:
$elevator moveup 1400
end
elevator#down:
$elevator movedown 1400
end
-
LiquorKraZy
- Captain
- Posts: 267
- Joined: Tue Aug 10, 2004 5:38 am
- Location: CA
- Contact:
try this...add the following:
thread crane#mover
after level waitill spawn and before 'end'
thread crane#mover
after level waitill spawn and before 'end'
Code: Select all
// shipbattle
// ARCHITECTURE: Classic
// SCRIPTING: Classic
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "none" // your score board picture
level waittill prespawn
exec global/DMprecache.scr
exec global/death_water.scr::deathwater_setup
exec global/ambient.scr shipbattle
// may want to make your own ambient sounds, read the tut
level.script = "maps/dm/shipbattle.scr"
// remember to put in your map name
level waittill spawn
thread crane#mover
end
//----------------------------------------->
// My Crane
//----------------------------------------->
crane#mover:
waitthread elevator#up
wait 2.5
waitthread elevator#down
goto crane#mover
end
elevator#up:
$elevator moveup 1400
end
elevator#down:
$elevator movedown 1400
end