Pls tell me why this scrip dosn't work
Posted: Sat Jan 28, 2006 12:38 am
// ShipBattle
// ARCHITECTURE: Classic
// SCRIPTING: Classic
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "none" // your score board picture
level waittill prespawn
exec global/DMprecache.scr
exec global/ambient.scr yourmapname
// may want to make your own ambient sounds, read the tut
level.script = "maps/dm/yourmapname.scr"
// remember to put in your map name
level waittill spawn
end
//----------------------------------------->
// My Crane
//----------------------------------------->
crane#mover: // my script object is named elevator
waitthread elevator#up
wait 2.5
waitthread elevator#down
goto crane#mover
end
elevator#up:
$elevator moveup 1400
end
elevator#down:
$elevator movedown 1400
end
And does the scr need to be in a pk3 to work or can I put it in the norml dm folder.
// ARCHITECTURE: Classic
// SCRIPTING: Classic
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "none" // your score board picture
level waittill prespawn
exec global/DMprecache.scr
exec global/ambient.scr yourmapname
// may want to make your own ambient sounds, read the tut
level.script = "maps/dm/yourmapname.scr"
// remember to put in your map name
level waittill spawn
end
//----------------------------------------->
// My Crane
//----------------------------------------->
crane#mover: // my script object is named elevator
waitthread elevator#up
wait 2.5
waitthread elevator#down
goto crane#mover
end
elevator#up:
$elevator moveup 1400
end
elevator#down:
$elevator movedown 1400
end
And does the scr need to be in a pk3 to work or can I put it in the norml dm folder.