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My first MODEL in MOHRAdiant !!!!!!!!

Posted: Sat Feb 04, 2006 5:45 pm
by mcunha98
Finally !!!!

The unique problem is scale and texture, but the more hard part i finish, the exportation of model to skb ! :lol: :lol: :lol:

1) Modeling in wings
Image

2) Put a bone in MilkShape 1.7 and export
Image

3) In MOHRadiant enviroment:
Image

Posted: Sat Feb 04, 2006 6:32 pm
by mcunha98
A single skin into a test...
Image


And the great question, how make the model is solid ????
Image[/b]

Posted: Sat Feb 04, 2006 6:55 pm
by PKM
that's a big M-80.

Posted: Sat Feb 04, 2006 10:14 pm
by bdbodger
What size did you make the bounding box in the tik? that should make it solid .

Posted: Sat Feb 04, 2006 11:44 pm
by mcunha98
bdbodger wrote:What size did you make the bounding box in the tik? that should make it solid .
Hi BdBodger,

This is my .tik file, in the line "scale" is defined the bound box to create a solid sensation ?

Code: Select all

TIKI
setup
{
	scale 0.52			// Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
	path models/milkshape/v2teste
	skelmodel v2teste.skb
      surface default shader v2teste_v2teste
}

animations
{
	idle     v2teste.skc
}

/*QUAKED milkshape_v2teste (0.5 0.0 0.5) (-16 -16 0) (16 16 32)
*/
[/code]

Posted: Sun Feb 05, 2006 9:04 am
by bdbodger
/*QUAKED milkshape_v2teste (0.5 0.0 0.5) (-16 -16 0) (16 16 32)

Change the numbers in yellow to adjust the size of the bounding box what you have now is a 32x32 by 32 high bounding box

Posted: Sun Feb 05, 2006 6:14 pm
by mcunha98
My God !!!

In all my life i combine the /* paragraph init with a comment, in my mind i think "this a comment line only..."

Well, i will try the combinations of value for this line, thank you

Posted: Sun Feb 05, 2006 8:56 pm
by mcunha98
A better model...

Image

Posted: Mon Feb 06, 2006 10:10 am
by bdbodger
normally a comment out area does start with a /* and end with a */ but in a tik /*QUAKED has special meaning , in the name of the model the _ separates it in the menu , your model shows up as milkshape and when you mouse over that it shows v2teste as the model name next is the color shown in mohradiant ( 0.5 0.0 0.5) for your model then of course is the bounding box size followed by any switches used . Then the next lines are for any comments you want to make show up in the little window in mohradiant , it all ends with the */.

/*QUAKED menulevel1_menulevel2_modelname (< color >)(< bounding box coord 1>) (< bounding box coord 2 >) ? <checkbox> <checkbox>
comments
comments
*/

Posted: Mon Feb 06, 2006 1:06 pm
by mcunha98
BDBodger,


I understand your explanation, i dont understand only < color > directive.

What is the function of this directive ?

Posted: Tue Feb 07, 2006 12:41 am
by bdbodger
anything I put < and > around is just to show that a value goes in place of this , for example replace < color > with a color value as you already did in your tik (0.5 0.0 0.5)