Lighting ERROR "mesh light map miscount"
Posted: Wed Feb 08, 2006 11:53 pm
I am a noob to map modding. Started in Jan 06, and am having a blast. I have found a few awsome tuts, but still have one major issue with the map I am currently building.
I created worldspawn lighting effects about 4 days ago and they worked awsome. I had created new brushes and textures and after my compile last night I get an error with my lighting compile (mesh light map miscount) stopped at 2%. I search for about 10 pages in the forums for something similiar, but nothing that I see helpful.
My world lighting is somehow being bypassed and compiling with default mohaa settings. I can't tone down the brightness. I have searched everywhere for what could be causing the problem, but can't figure it out.
Any help with this issue would be great. I thought maybe it was a leak problem, but then, I don't know much about what a leak is, how it affects your map, and how to check for them.
Thanks,
PD
I created worldspawn lighting effects about 4 days ago and they worked awsome. I had created new brushes and textures and after my compile last night I get an error with my lighting compile (mesh light map miscount) stopped at 2%. I search for about 10 pages in the forums for something similiar, but nothing that I see helpful.
My world lighting is somehow being bypassed and compiling with default mohaa settings. I can't tone down the brightness. I have searched everywhere for what could be causing the problem, but can't figure it out.
Any help with this issue would be great. I thought maybe it was a leak problem, but then, I don't know much about what a leak is, how it affects your map, and how to check for them.
Thanks,
PD