In development my sky is completylly black (the ground of sky, because the match ocurr into the night).
When i start my map and my sky its loaded, the all sky appearance have influency of ambient light parameters.
In my shader, i define some directives to not have influency, but dont work, some idea ???
Code: Select all
textures/sky_98lombardo/sky_98lombardo
{
qer_editorimage textures/sky_98lombardo/sky_98lombardo.tga
qer_keyword sky
qer_keyword sky_98lombardo
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
surfaceparm nomarks
q3map_globaltexture
skyParms textures/sky_98lombardo/sky_98lombardo - -
}




