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Does surface skin "skin1" work?

Posted: Wed Mar 15, 2006 12:09 am
by Elgan
so we know

surface ( String surfaceName, [String parameter1], [String parameter2], [String parameter3], [String parameter4], [String parameter5], [String parameter6] )

change a legs surface parameter for the given surface.
+ sets the flag, - clears the flag
Valid surface commands are:
skin1 - set the skin1 offset bit
skin2 - set the skin2 offset bit
nodraw - don't draw this surface



ive tried skin1 and skin2 but they dont seem to change/do anything? What is it supposed to do?

looking at fakk2 tiks.. they have llike..i dunno.lol:\

Code: Select all

   surface material1 shader aerial_skin1.tga
   surface material2 shader aerial_skin2.tga
from the first tik i opneed.. Some bot named aerial.

Posted: Wed Mar 15, 2006 6:52 am
by jv_map
I doubt if they're ever used :?

Posted: Wed Mar 15, 2006 7:30 am
by PKM
jv_map wrote:I doubt if they're ever used :?
don't believe him elgan , he's gone insane (evil insane not the good insane) ever since he released sky limit 2. trust your instincts and keep trying the skin 2. use the mohaa force, elgan, use the mohaa force.

for shame jv. bollywood manon is foaming at the mouth again.

skin

Posted: Wed Mar 15, 2006 12:23 pm
by tltrude
Even in the Fakk2 tik they dont use "surface skin", they use "surface material1".

Souldn't this be in the "Skinning / Modelling" forum?

Posted: Wed Mar 15, 2006 4:09 pm
by Elgan
nope


as i am refering to the script surface command. I was looking through the fakk2 source code and found surface is used alot, Not just to hide but to do

surface "skin1" etc. They sue it alot!. I then looked at soem of the tiks but they dont match. I dont understand:S

Code: Select all

   //
   // if we just got full water or lost it, update our boots
   //
   if ( water_power >= MINIMUM_WATER_FOR_TURBO && client->ps.stats[STAT_WATER_LEVEL] < MINIMUM_WATER_FOR_TURBO )
      {
      SurfaceCommand( "bootlights", "+skin1" );
      }
   else if ( water_power < MINIMUM_WATER_FOR_TURBO && client->ps.stats[STAT_WATER_LEVEL] >= MINIMUM_WATER_FOR_TURBO )
      {
      SurfaceCommand( "bootlights", "-skin1" );
      }

i didnt find the boots tik yet. but.

In FAKK2, you collect "water" and when you have full water, your boots change and go all shiney/ swipes come off of them and you can do flips and shit, its cool!.

this is from a useanim

surface bootlights shader julie1_skin1.tga