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2 questions

Posted: Thu Mar 16, 2006 1:55 pm
by Barttje
Hello everyone,

I have 2 questions:

1.) How can i set off the falling damage?
&
2.) What is the model of this picture, its got something to do with a beam:
img: http://img161.imageshack.us/img161/8576/shot4sk.jpg

tnx

Posted: Thu Mar 16, 2006 2:37 pm
by CTpenok
2.) What is the model of this picture, its got something to do with a beam:
Isn't it just a cratelid ?
You can find it in Radiant under Static ( static/item/cratelid2 - static/cratelid2.tik )

Posted: Thu Mar 16, 2006 4:02 pm
by Barttje
tnx it is him :)

And does someone kown the awnser of question 1?

Posted: Thu Mar 16, 2006 4:26 pm
by Elgan
dmflags +=8

Posted: Thu Mar 16, 2006 4:36 pm
by Barttje
i don't get it.. :?

Posted: Thu Mar 16, 2006 9:03 pm
by Elgan
set dmflags 8, (its a cvar) if u already hhave dmflags set to a number, add 8.

Posted: Fri Mar 17, 2006 3:18 pm
by Barttje
okeey :? I don't still get it...
where I have to set it? can you show me some script?

Posted: Fri Mar 17, 2006 3:44 pm
by Elgan
its a cvar.

type it in console or type it in your config.

Posted: Fri Mar 17, 2006 5:33 pm
by Kalti
In MOHRadiant I believe you can select the texture/brushface [CTRL]+[SHIFT] and then press "S" to open up the Surface Properties window. Next check "noimpact" under Surface Flags...

Dunno if it's the proper way of doing it cause I thought there was a surfaceflag "nofallingdamage" but if not then it's just the whisky playing up :D

Posted: Fri Mar 17, 2006 5:49 pm
by Barttje
Kalti wrote:In MOHRadiant I believe you can select the texture/brushface [CTRL]+[SHIFT] and then press "S" to open up the Surface Properties window. Next check "noimpact" under Surface Flags...

Dunno if it's the proper way of doing it cause I thought there was a surfaceflag "nofallingdamage" but if not then it's just the whiskey playing up :D
i'm doing it in notepad :)

-
Elgan wrote:its a cvar.

type it in console or type it in your config.
Can it also in a *.scr file?

Posted: Sat Mar 18, 2006 3:23 pm
by Barttje
oh nver mind, i just figured it out :) but tnx guys :D

Posted: Sat Mar 18, 2006 3:45 pm
by Kalti
Good to hear but how did you handle it ?

Posted: Sat Mar 18, 2006 4:21 pm
by Barttje
well, in my map script there is standing

setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" "
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""


so I put setcvar "dmflags" "8" under it like

setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "dmflags" "8"


:) and it works :D

Posted: Mon Mar 20, 2006 1:59 pm
by Kalti
Ah... you wanted it set for the whole map :D

Posted: Mon Mar 20, 2006 4:18 pm
by Barttje
yeah :D