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New Mp map
Posted: Sat Mar 18, 2006 12:06 am
by XenoPHoXx_NL
hi guy's ive been working on a new map well not that new i modified
the crossroads map
check out my website for screenshots & Info
greetzz
XenoPHoXx
http://www.freewebs.com/mohaaxxxclan
Posted: Sat Mar 18, 2006 10:08 pm
by neillomax
So, where's the download. I'd like to check it out and compair it to the one I did. Also downloaded the other 2 maps and will check those out too.
Posted: Sat Mar 18, 2006 10:19 pm
by neillomax
got to the link below. check out the three remakes I did.
dm4 snipers heaven
dm1 and dm6 redone
http://www.tntreloading.com/tntinc.ivnu
Posted: Sun Mar 19, 2006 3:52 am
by XenoPHoXx_NL
it will be downloadable soon its not finished
ill post it here next week i guess there are a few adjustments i need to take care of
Posted: Sun Mar 19, 2006 4:00 am
by XenoPHoXx_NL
i downloaded that Redone map stalingrad but uh are you still busy with it?
its dark okay and some things in it maybe you should try add some more stuff and write some sort of script so you can hear some background its so quiet there
the barrels are nice done still missing a fire and if you script this trigger_multiple you can set it up in you're script when the player is near the barrel with fire he still gets hurt instead of pressing Use first
Just some sugestions maybe it will be better
and uh the other one doesnt work at all (snipers heaven)
i started it up and gave me an error
Posted: Sun Mar 19, 2006 4:38 am
by neillomax
If you load the map in spearhead, the fire is there. Did it with the sdk. When I did these maps, I did not have Allied Assault in mind. Also, there is a "hurt" when you get close to the barrels when loaded in SH.
Also, I intentionally didn't put scripts in so people wouldn't change the "look" or "feel" of the game. The way it was done, is the way I wanted it. The same with dm1 redone.
DM4 snipers heaven does have a script, because of the rain and fog though.
Posted: Sun Mar 19, 2006 11:59 am
by XenoPHoXx_NL
ahha okay i don't have spearhead sorry for that
thats why he didnt do it
but why affraid of don't using a script if people want to mess withyour map they won't be held back doing it
but allright you're choice
Posted: Mon Mar 20, 2006 12:28 am
by XenoPHoXx_NL
Okay its ready for download on my website
feel free 2 download it and tell me what you think
laterrrrrrr
http://www.freewebs.com/mohaaxxxclan/downloads.htm
Posted: Mon Mar 20, 2006 4:07 am
by neillomax
your maps lagg alot. You're gonna have to learn to work with vis, or figure out how to NOT make them lag
http://www.planetmedalofhonor.com/rjuka ... orial.html
try this for starters
Posted: Mon Mar 20, 2006 10:44 am
by XenoPHoXx_NL
you're nuts
Posted: Mon Mar 20, 2006 12:34 pm
by CTpenok
I have the same problem, the map has some major FPS drops causing serious lag.
you're nuts
Is it really necessary to call him nut's ?
He was just trying to help you !
If you can't take criticism then don't ask people to take a look at it

Posted: Mon Mar 20, 2006 1:29 pm
by PKM
XenoPHoXx_NL wrote:you're nuts
don't make them release me, xeno.............no wait.........make them do that.
Posted: Mon Mar 20, 2006 5:34 pm
by neillomax
Xeno........ when you download a map, and your fps hud goes into the red, and you are the one serving the game, the map developer didn't do his job......... think about it...............
Posted: Mon Mar 20, 2006 8:38 pm
by Kalti
Performance not so much an issue on my machine, but there are a lot of errors... missing brushes, sloppy bruswork and weird mesh displacement.
Overall way too soon to call it a final, but with some attention to the issues mentioned I can see it becoming a great clan map

Posted: Tue Mar 21, 2006 12:39 am
by XenoPHoXx_NL
im not the greayest mapper but okay ill will learn.
But exept the error's and the fps that sucks was it overall good or
do you guy's say i better quit with practicing