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Can anyone help me?
Posted: Mon Mar 20, 2006 12:30 am
by djxentrix
Hi... I realized that I posted this question before in the wrong section and I apoligize for that. Below is a screenie of my problem. The brush above the doorway has no shadowing compared to the walls next to it, and I was wondering if anybody knows how to fix this? I don't use csg subtract and I have now tried multiple times at remaking the brushes and even the map! Thanx for this great website

Posted: Mon Mar 20, 2006 12:38 am
by neillomax
You can either hit "s" to bring up surface properties, and use the horizontal and verticle shift to move it so the textures line up......or
you could select all the walls and that thing above the door, and re-texture everything at once.
Posted: Mon Mar 20, 2006 2:06 am
by djxentrix
The textures are perfectly lined up in Radiant and in the game, it's the shadowing thats causing the problem I believe. I just don't know how to fix it.
Posted: Mon Mar 20, 2006 2:41 am
by neillomax
Tell me you tried to re-exture everything at the same time.
From the picture it looks like you textured everything, and then added that little part above the door, and then slapped the same texture on it, but it didn't fit right. Or you didn't select the same texture.
But, how's about this.... is there a light entity hanging from the other side of that brush ?
What happens if you delete the little brush above the door, then highlight one of the walls, move it over, and then make it fit the way the one you deleted did ?
Posted: Mon Mar 20, 2006 2:54 am
by djxentrix
Yep I selected all of the brushes and re-textured them to make it all match up. It looks fine on the outside of the building, but anytime I have to split brushes like that for doorways or windows, it shows them like so.
It seems to me that it isn't shadowing from the brush above it (ceiling) onto the shorter brushes, as it is onto the longer brushes (if that makes sense), plus it's also showing the edges of the brush which is weird.
So far all I have is this building in progress, a skybox around it and one lit lightbulb hanging from the ceiling. Could it be that my skybox is possibly too close to the building? It's not touching it but it's about 120 units away from it.
Posted: Mon Mar 20, 2006 2:57 am
by djxentrix
Oh and heres a screenie from radiant if this may help...

Posted: Mon Mar 20, 2006 3:00 am
by neillomax
For times sake..... delete the light bulb and light entity.
Highlight one of the walls and hit "n" .
When the box pops up..... in the upper slot type ambientlight ( spell it right )
in the lower slot type 50 50 50
then hit enter, deselect brush, recompile map, and see if anything changes.....let us know
WAIT...was typing and when I got back the picture was there
The skybox is right on top of your door way......move it away. Try placing some kind of wall around your map and put the skybox ontop of, and slightly behind... ( with edges touching )
When you texture sky and it is highlighted, hit cntl f, and it will "fit itself to you brushwork.
By the way, I didn't see anything from that second picture.? maybe it's me ..?
Posted: Mon Mar 20, 2006 3:13 am
by djxentrix
Is it possible for me to send you my .map file in some way? It's very small atm because i've been trying to figure this problem out for a long time, and I would really appreciate it. My skybox is not on top of my doorway it's about 120 units away from it, hense why I think it would be better if I just sent you my .map file. Thanx for your help.
Posted: Mon Mar 20, 2006 3:16 am
by neillomax
Will leave you private message
Posted: Mon Mar 20, 2006 4:39 am
by lizardkid
wouldn't it be a whole lot simpler to simply select all the faces and fit them to each other? ctrl-F if i remember correctly?
shift-LMB all the faces in the room with the same texture and hit CTRL-F. this ensures they're all positioned the same, even if they were made at diferent times.
Posted: Mon Mar 20, 2006 6:52 am
by djxentrix
Thanx for all your help guys... I seem to have figured it out by using the ambientlight. The problem occurs when I put actual lights in the rooms, as it would shadow those brushes above doors and windows differently to the rest. Again, cheers

Posted: Mon Mar 20, 2006 6:55 am
by bdbodger
A good way to line them up is to select all the faces and use the middle mouse button to click on one of the faces , if fact that face does not have to be selected . I know thats not the problem but wanted to add that . I think it may have to do with some light source other than sunlight mohaa is bad about that some times .
brushes
Posted: Mon Mar 20, 2006 1:45 pm
by tltrude
You may have two brushes in one spot.
Posted: Mon Mar 20, 2006 10:47 pm
by flewster
that is a good thought Tom. I had the same thing happening to me and I found that there were two brushes somehow. Sometimes for no reason Ihave found that Radiant makes two brushes in the exact same spot and this kind of lighting happens...........
Posted: Tue Mar 21, 2006 6:06 pm
by neillomax
I think he had a "light" spawned outside, jusy above the entry, at full brightness