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why don't spearhead props show on my map editor?

Posted: Mon Jan 06, 2003 4:57 pm
by LT.BARNES
why don't spearhead props show on my map editor?
can someone help?

U see i want to add british soldiers on my level (usin the map editor)

(i have spearhead so i want to add some things from that onto my map editor)

When i am in the map editor, it says "addon" and when i click on somethin from spearhead to show on the map editor, it jus crashes the map editor...why?

Posted: Mon Jan 06, 2003 6:37 pm
by Angex
I no what you mean, I wanted to add the red devils aswell. :(

http://dynamic4.gamespy.com/%7Emap/phpB ... php?t=1010
jv_map wrote:Sorry that's just the consequence of working with obsolete tools :( .

Posted: Mon Jan 06, 2003 6:43 pm
by Guest
that didn't work. i changed the name but like the addon doesn't show up

when it is "mainta" then the addon shows up, but it won't work when i try to put it on? Why... dam would love to use them in my map

Posted: Mon Jan 06, 2003 6:51 pm
by Angex
The point is that MoHRadiant won't allow you to use models from spearhead. Re-naming the "mainta", will stop MoHRadiant from crashing when you try and use the original models.

Posted: Tue Jan 07, 2003 11:51 am
by TheStorm
Spearhead models have a different version number, when you add a spearhead model in radiant you will get an error that says is version [1312901971,14] and should be [1312901971,13]. However most models can still be used in mohradiant.

First of all, don't use AI they will most certainly crash mohradiant back to desktop. I have had no problems with any of the other spearhead models but because of the version thing they will only show as a bounding box in mohradiant. Because of that it can be difficult to place them properly but they will turn up in game after you compile. I've used a lot of models, AAgun, PortableMG, mortars etc etc.

According to our sources at EA they will release a new leveleditor that fully supports spearhead models (that's going to be when they release their so called SDK, but it isn't going to be any source code)