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Remagen revisited

Posted: Mon Mar 27, 2006 3:46 am
by hogleg
Remagen revisited as a single player level. A whole new look and feel to a classic MP map.
The first in the series of seven, next will be the Destroyed Village, which will have much better AI and multiple objectives.

Im only releasing this one untill the others are complete which will be bundle as one mission.

Image


Download

enjoy!

Posted: Mon Mar 27, 2006 4:27 pm
by PKM
i'm going to give it a shot in about an hour but lest you forget dear hog-o; the word ''series'' in reference to a group of mod maps has been copyrighted by myself. i'll have a review in a bit, sir.

review:

believable mission. loved the lighting and the ''atmosphere''. the first ''stage'' of AI were well placed , took me forever to find ''that one guy'' (you know who i'm talking about, hog; nice placement you a-hole lol). loved the guy with the zuke. thought, 'oh that guy must have a sniper rifle because i didn't hear a shot and yet i saw a puff of smoke and...wait a minute...PUFF OF SMOKE ?!!! OH F*** ! " . the motorcycles where hard to get around, seemed like the barrier was the square shape of the model area itself.

the second round of AI seem sparce.

gameplay first stage : 9
gamplay second stage : 6
AI : 8
map : n/a
lighting : 8
overall : 31/40

Posted: Mon Mar 27, 2006 7:30 pm
by Elgan
sweet, cud do with a nice SP map to calm me down. WIll take a gange

Posted: Mon Mar 27, 2006 10:34 pm
by hogleg
PKM wrote:i'm going to give it a shot in about an hour but lest you forget dear hog-o; the word ''series'' in reference to a group of mod maps has been copyrighted by myself. i'll have a review in a bit, sir.

review:

the second round of AI seem sparce.

gameplay first stage : 9
gamplay second stage : 6
AI : 8
map : n/a
lighting : 8
overall : 31/40
Yeah I'd planned on more AI in the back but ran out of AI. lol
and that damn motorcycle trigger always sticks out for some reason.
I did spend a lot of time tweaking the lighting.
but...thx :)
the next one will be much better.

Posted: Mon Mar 27, 2006 10:46 pm
by PKM
cockroach fan;

the map's pretty good, give yourself credit. the church of me and i are even now talking about including it in our sunday night sermon.

Posted: Tue Mar 28, 2006 12:34 am
by Elgan
it was pretty cool, bit short and the dude didnt try and excape:P

maybe mroe objectives in order to get to the target.

Re: Remagen revisited

Posted: Thu Apr 12, 2007 1:48 pm
by AlexDOK
hogleg wrote:Remagen revisited as a single player level.
I like this job... What about next mp to sp conversion?

Posted: Thu Apr 12, 2007 5:21 pm
by hogleg
Thanks alexDOK, I'm working on the The Crossroads. Kind of lost interest for a while but I'm back with plans to finish it. Its going to have 3 objectives and a driving truck. Spawning AI as well.

Cheers :wink: