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overbright

Posted: Thu Apr 06, 2006 8:43 pm
by neillomax
I discovered long ago that using overbright all, makes everything too bright. And I mean everytrhing ! Is there a way to make certain things, ( brushes ), a little brighter ( to certain degrees ), without using it ? And is there a way to reverse overbrightall, after using it ?

Posted: Thu Apr 06, 2006 9:11 pm
by hogleg
I checked the worldspawn properties for all the moh maps and overbright is either all or none.
Southern France is ALL.

Not sure but whatever you highlighted and made overbright can't you select it and uncheck it and apply?

overbright_range

Posted: Thu Apr 06, 2006 9:38 pm
by tltrude
Yeah, just remove overbright from Worldspawn properties. One way to do it is by opening your .map file with a text editor--like Notepad or Wordpad. All the Worldspawn stuff will be at the top of the page.

you can make subtle changes in your map's lighting by adding entity lights. Some people call them point lights. They are very adjustable as to brightness and color. Here are a few in text form.

Code: Select all

// entity 76
{
"classname" "light"
"origin" "-448 840 508"
"light" "40"
"_color" "1.000000 0.960784 0.843137"
"overbright_range" "0.01"
}
// entity 77
{
"overbright_range" "0.01"
"_color" "0.988235 0.886275 0.737255"
"light" "150"
"origin" "-192 1408 532"
"classname" "light"
}
// entity 78
{
"_color" "0.988235 0.886275 0.737255"
"light" "35"
"origin" "-1304 100 288"
"classname" "light"
}
"light" - the intensity of the light, default 300.
"_color" - the color of the light using a mix of red, green, and blue light with a range of 0.0 to 1.0 (key k).
"overbright_range" - fraction of standard overbright range used for overbrighting (0.01 - 2.5). Default = 1 .