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TLTrude's Gotterdammerung map...a question
Posted: Mon Apr 10, 2006 10:06 am
by Waylander76
Just wanted to know how the rockfaces were done in this map?
It's all brushwork and not patches or LOD terrain so how was it done?
Is there a tutorial anywhere?
Thanks
rock
Posted: Mon Apr 10, 2006 3:31 pm
by tltrude
Well, if you mean the tunnel, it was made of patch mesh and turned into a script object--so it could be moved. I don't think there is any LOD in the map at all. The terrain is all patches or brushes with scrolling textures. The hills at either end do not scroll and the texture was scaled down to make them look far away--Atomic made them. Adding just the right amount of colored farplane fog also helped with the illusion of distance.
Posted: Tue Apr 11, 2006 3:37 pm
by At0miC
He was asking about Gotterdammerung, not about Train to Hell

oops
Posted: Tue Apr 11, 2006 5:47 pm
by tltrude
Opps! well even I make mistakes.
The cliffs in Gotterdammerung were copied form another Quake3 type game named "StarWars Jedi Outcast"--texture and all. They are made of solid brushes. There is a free program named
Terragen that makes terrain like that.
Re: oops
Posted: Tue Apr 11, 2006 8:47 pm
by Rookie One.pl
tltrude wrote:Opps! well even I make mistakes.
Lol, that's called modesty.
Besides, Terragen doesn't make terrain but skyboxes, EasyGen makes terrain.

Posted: Tue Apr 11, 2006 8:52 pm
by Mj
and if your gonna use easygen, remember to Ctrl + G everything you make, or random patches of your mesh'll dissapear =)
Posted: Wed Apr 12, 2006 6:29 am
by Waylander76
Thanks a lot guys
Tom..easy to understand why you get confused with all the uselul stuff you've made for us noobies
