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Caulking?
Posted: Tue Apr 11, 2006 10:07 pm
by *GCC*Nigel
Well, I checked the site about 4 months ago, and caulking was coming soon. I came back about a week later to no change, then a month to no change, now four months, and no change. I've started compiling my map and I'm getting a visdata too large error while compiling and it reverts to an older .bsp which is not what I want.
I need to learn how to caulk and can't figure it out alone. My map depends on it. No one wants to play on an unfished map!
Posted: Tue Apr 11, 2006 10:09 pm
by neillomax
Caulk:
textures/common/caulk
not "blank" that looks like caulk, which is what I do...........
there's no magic bullet, no tutorial, just get it and use it.
Posted: Tue Apr 11, 2006 10:21 pm
by PKM
^ yep, first brush you make, highlight it go to textures/common/caulk . after that any brush you create, start it as caulk and THEN put a another texure on whatever side the player will see.
Posted: Tue Apr 11, 2006 10:28 pm
by *GCC*Nigel
Can you do that backwards somehow? I really don't feel like remaking my entire map...
Posted: Tue Apr 11, 2006 10:34 pm
by hogleg
You should have caulk selected as your building brushes.
At this point you should select ALL of your brushes and caulk them.
When retexturing them remember to press shift/ctrl Lmouse to only select that face of the brush.
your making the engine work harder than it needs to which will effect your fps

Posted: Tue Apr 11, 2006 10:46 pm
by PKM
*GCC*Nigel wrote:Can you do that backwards somehow? I really don't feel like remaking my entire map...
nice but no.
Posted: Tue Apr 11, 2006 11:03 pm
by neillomax
If you want to caulk your entire map in one fell schwoop. put a brush around the entie map, overlapping top, bottom, and sides, go upto "selection/select inside", everything will be highlighted, select caulk texture, and walaah, everything is caulk. Deselect.......Or you can go into the map and select what brushes you want to convert, and select the caulk texture........ Deselect.
Posted: Tue Apr 11, 2006 11:06 pm
by PKM
provided radient doesn't shut down. will have to retexture all the faces you had textured though. faces you want the players to see that is.
Posted: Tue Apr 11, 2006 11:25 pm
by Jack Ruby
Is there not a caulking thread or tute here?
Its criminal if there isnt.
I would even make the caulk tute if we dont have one, or gather links to the caulk threads which might be easier, or whats that search button about then?
And yes im just getting involved with the mapping forum to try to stay out of off topic

step
Posted: Wed Apr 12, 2006 12:16 am
by tltrude
There is only one step in a caulk tutorial.
1. Caulk all brush faces that players will never see!
For your map, that would probably only be the bottom faces of the small wheels and the bottom faces of all the blocks.
How many sides do the wheel brushes have? The more faces there are, the lower the fps will be.
Posted: Wed Apr 12, 2006 12:57 am
by neillomax
lmao..................woot
Posted: Wed Apr 12, 2006 1:37 am
by *GCC*Nigel
sheesh... I'm only 15... I never read manuals, but I did check a LOT for an older caulking post... I think I was back at January before I started this...
I personally didn't know you could select individual sides of brushes with CTRL+SHIFT
Posted: Wed Apr 12, 2006 1:56 am
by neillomax
cntl/shift/lmb
Help
Posted: Wed Apr 12, 2006 5:30 am
by tltrude
A lot of the key commands are under Help/command list. Also, the "Tip of the Day" forum thread is really great for learning new stuff!
/forum/viewtopic.php?t=5896
Posted: Wed Apr 12, 2006 9:08 am
by bdbodger
If you have a brush with say only one visible face you can select that brush then use control shift left mouse click to deselct the textured face(s) . Then apply caulk it will caulk the remaining selected faces that can save you some time .