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Elevator sound
Posted: Mon Apr 17, 2006 2:49 am
by dixie265
I've made a elevator and have it working but i cant get the sound "Mec_elevatorrun_01" to play. I've put sound_close_start ..Mec_ElevatorRun_01 and same for sound_open_start but i still have the func_door sound do i have to disable the default sound ? thanks
Alias
Posted: Mon Apr 17, 2006 3:12 am
by tltrude
You have to use the "alias" sound name, not the .wav file name. Alias names are found in the ubersound.scr file. But, as you can see below, the "elevator_run" alias will not load for multiplayer maps.
aliascache
elevator_run sound/mechanics/Mec_ElevatorRun_01.wav soundparms 1.5 0.0 1.0 0.0 800 3000 auto loaded maps "
m1l3c m4l2 m6l3a m6l3b m6l3c m6l3d m6l3e"
One that will work is "lighthouse_run" and it sounds almost the same. Yes, you will need to kill the other door sounds by using an alias that has no sound.
http://gronnevik.se/rjukan/index.php?n= ... veElevator
The link for the door2 map is no longer good at that site, but you can get it by clicking on my signature logo below.
Posted: Mon Apr 17, 2006 3:49 am
by dixie265
thanks Tom . I feel stupid ! i should have known that from when i was modding the SP maps

Ok i got sound now but it dont go long enough ? its running out about 2 foot before the end of travel can i made it loop somehow ? thanks again ..great link too
time
Posted: Mon Apr 17, 2006 4:06 am
by tltrude
Make the "time" a little less so the elevator gets there just as the sound runs out. I think you can use fractions for the time--like 2.7 or whatever. Sorry, you can't loop the sound without using the script.
Posted: Mon Apr 17, 2006 5:06 pm
by dixie265
thanxs Tom, yea i ended up using "spawn scriptmaster" in .scr as the lighthouse_run just didnt sound right thanks anyway
