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light questions
Posted: Mon Apr 17, 2006 3:47 am
by neillomax
Is there some way of getting the spot angle right. Sometimes i can't figure out how to make it go where I want. Also, i assume the radius ( 90 or 45 ) means the angle at which the light will flow ?
Is this something I should be doing the same way I make ladders....... north, east, south, and west....north being 0, east being 90 etc.
spot
Posted: Mon Apr 17, 2006 4:22 am
by tltrude
I don't remember, but you should make a simple test map and try different numbers. "angles" is for the direction it points and is a three part number--x y z.
Key: angles
Value: 72 -30 45
I think you can also make a script origin (with a targetname) and just tell it to point at it. But, I don't remember how--maybe "target".
Posted: Mon Apr 17, 2006 9:48 am
by bdbodger
You can make your light target an info_null to set the angles .
scorpio's description of an info_null :
Used as a positional target for spotlights, etc.
Question of my own
Posted: Mon Apr 24, 2006 12:57 am
by HDL_CinC_Dragon
I figured id post this question in here becuase its basically the same thing.
Could i have a static model of the lighted spotlight with a target name of Spotlight and in the script just have it say
local.player = parm.other
$Spotlight aimAt local.player
Or maybe have a script model with the model set to that spotlight model but with the same targetname and scripting?
Posted: Mon Apr 24, 2006 5:41 am
by bdbodger
What kind of spotlight are you doing ? If it is a moveable one without ai I wrote a script that uses a menu that lets you design one and writes the script for you to qconsole log .
http://www.mods-r-us.net/forums.php?m=p ... 254d#18953
Posted: Mon Apr 24, 2006 5:47 am
by HDL_CinC_Dragon
I want the spotlight to point at a player when he walks into a TriggerMultiple. and theres no AI involved its just a little light chillin there waiting for its Cue