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Im New To Moddin Any Help Please
Posted: Tue Apr 18, 2006 1:38 am
by snipester
ok i learned to mod recently(somewhat) and i want to thank cobra and giffe for that thank you. ok now heres the deal. i converted "m1l1" to MP everything is great. CEPT! for the fact that after i set ALL THE AXIS SPAWN COORDS I REALIZED... that where the bombardment happens in the SP there are 3 big stones. how can i move them????? or get rid of them??? please help.....
THANK YOU COBRA AND GIFFE FOR HELPING ME SO MUCH!!
Posted: Tue Apr 18, 2006 2:33 am
by Broadus
Wow! You converted m1l1 to multiplayer? As in co-op? Awesome! I'd thought of trying to make single player AA into co-op but after two seconds of trying to figure it out, I gave up.
Skinning and modeling isn't really the place for a question like this, but there's never the right category for anything, is there?
I've got your answer. Open up the .scr for the level, and search for "spawnbazookaguy local.breaksay:".
Delete everything from
spawnbazookaguy local.breaksay:
ALL THE WAY TO THE SECOND
end
That means ALL OF THIS
spawnbazookaguy local.breaksay:
$endingexploder thread endingexploder
// println "spawned bazookaguy"
// println $bazookaspawner.mdl
//local.ent = spawn $bazookaspawner.mdl
local.ent = waitthread global/spawner.scr::spawner_activate $bazookaspawner
// local.ent.origin = $bazookaspawner.origin
local.ent forceactivate
local.ent notsolid
local.ent exec global/disable_ai.scr
local.ent.creator = $bazookaspawner
// local.ent thread global/ai.scr::spawncheck
local.ent gun "Panzerschrek"
local.ent accuracy 100
local.ent threatbias 50000
local.broke = 0
while (level.flags[bazooka] == 0)
{
local.ent runto $bazookaspot
thread ambush
local.ent waittill movedone
local.ent exec global/aimat.scr $bazookatarget //endingexploder
wait 0.25
local.ent exec global/shoot.scr
wait 0.5
}
local.ent take weapons/panzerschreck.tik
waitframe
local.ent item weapons/mp40.tik
local.ent exec global/enable_ai.scr
local.ent solid
local.ent thread bazookadeath
end
bazookadeath:
self waittill death
level.flags[bazooka] = 2
end
should be GONE. The bazooka guy won't come out to blow up the entrance and make the rocks. The ambush will start with the machine gunner opening the window, so the entrance will still be open and respawning players can go through it all they want.
Posted: Tue Apr 18, 2006 5:52 pm
by jv_map
Note to all: This topic was moved from the Skinning / Modelling section. So he didn't post it again
