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Shoot on a wall

Posted: Fri Apr 21, 2006 5:15 am
by somebody
Hi me again
I want to make a simple elevator with just one platform where the players can stand
The elevator goes fast up and then it waits for 15 sec at the top
Then the player must shoot on a little wall wich will trigger a secret door
to open but it only stays open for a certain amount of time

Also when a player is on the elevator and goes up
Another player can make the elevator stop by a handle but that handle must be a bit hard to pull just like u see when setting a bomb in V2 but except for the clock u see a lilttle loadingbar


How this can be done:P respect for the people who helps me on this project:O

PS
I know not very much so can u plz come up with Step by Step answers if u like (not required) thxxx

Posted: Mon Apr 24, 2006 1:30 am
by HDL_CinC_Dragon
For the secret door, Put a Trigger > TriggerMultiple on the spot on the wall that you want to be shot for the secret door and give it a Target of secretDoor and then above that in the window there should be a check box with the word "Projectiles" click on this so there is a check mark next to it. Then click the check box next to the words "Not_Players". Now select your door and give it a TargetName of secretDoor. With the door still selected you must put a check in the check box next to the word "Targeted".

Now, anytime the trigger is shot, it will open the door.

If you need more help with this, all you have to do is ask :D Hope this helps

elevator

Posted: Mon Apr 24, 2006 2:14 am
by tltrude

Posted: Mon Apr 24, 2006 3:03 pm
by somebody
thxx very nice explanation Dragon and ofcourse tltrude
i gonna try this out now

Posted: Mon Apr 24, 2006 6:46 pm
by HDL_CinC_Dragon
I may have made a small mistake, i think "Not Players" must be <u>un</u>checked on the trigger properties for it to work, im not sure though...

Posted: Thu May 11, 2006 3:15 pm
by HDL_CinC_Dragon
Ok, i tested it out. You need tpo have a trigger multiple and then give it all the neccesary targetnsames and parameters and such but all you need to do is check the little box labeled "Damage" and thats it. No other boxes should be checked. If you want it to respond to rockets and grenades also things like that then check the box that says "Projectiles".