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Enemies Falling Down

Posted: Wed Apr 26, 2006 2:06 am
by Broadus
I've got "special enemies" in my single player mod that are supposed to be hard, but it's stupidly easy to beat them because they can fall down, so they player and his allies can beat on them until they die before they can get up.
I've noticed that allies never fall down. Is there a way I can make enemies never fall down? If it's not too complicated, could I make specific enemies never fall down, or make them get up faster? It's so annoying how enemies will lie on their backs for ten seconds before they get up, and getting shot will reset said ten seconds.

I tried to just remove the falling animations from the boss' .tik files, but what happened was, when the character actually wanted to fall down, he would just stand still because the animation wasn't there.

Posted: Wed Apr 26, 2006 5:52 am
by jv_map
Hmm try .nolongpain = 1.

Posted: Wed Apr 26, 2006 1:48 pm
by lizardkid
is there a way to make that default?

Posted: Wed Apr 26, 2006 5:43 pm
by jv_map
Hmm it is possible to modify anim/default_inithandler.scr...

Posted: Wed Apr 26, 2006 11:02 pm
by Broadus
Hey, nolongpain = 1 worked out great! Thanks! It was getting so annoying, having the super-health bosses fall down so the player could take his time killing them.