2 questions: Cover Chance and Script Model Changing
Posted: Sun Apr 30, 2006 6:49 am
QUESTION 1 I SEZ
Y'know, there's an AI prone chance in Allied Assault, often used on majorly indoor levels to ensure that the AI won't go prone and look stupid, as laying on a floor in a building DOES look pretty stupid.
Is there a cover chance of sorts? As in, the chance the AI will want to take cover behind walls or crates or whatever they can take cover behind? I'd like to make AI hide behind stuff as much as possible, just because it looks cool and they don't seem quite as stupid as standing out in the open.
It's especially cool to see friendlies take cover and shoot over crates, though I'm not sure why I like that so much. Makes me feel like I'm actually in a squad, I guess.
QUESTION 2 HERE IZ
Everyone knows I've been modifying the stock single player maps of Allied Assault, because I never shut up about it. It's such a long, laborious process, going through each level to ensure maximum difficulty and fun.
ANYWAY, is it possible to change the models of friendlies through scripts? All friendlies in the original Allied Assault are placed before-hand (rather than spawning), so I can't specify their model, as far as I can tell.
Y'know, I'm thinking something along the lines of "level.friendly1.model =" or something weird like that. It may not even be possible, though I won't kill myself over it if it isn't.
And here are the quick, vague versions of the above questions!
QUESTION 1
Is there such thing as a cover or hide chance?
QUESTION 2
Is there a way to change the models of pre-placed characters using scripts?
Y'know, there's an AI prone chance in Allied Assault, often used on majorly indoor levels to ensure that the AI won't go prone and look stupid, as laying on a floor in a building DOES look pretty stupid.
Is there a cover chance of sorts? As in, the chance the AI will want to take cover behind walls or crates or whatever they can take cover behind? I'd like to make AI hide behind stuff as much as possible, just because it looks cool and they don't seem quite as stupid as standing out in the open.
It's especially cool to see friendlies take cover and shoot over crates, though I'm not sure why I like that so much. Makes me feel like I'm actually in a squad, I guess.
QUESTION 2 HERE IZ
Everyone knows I've been modifying the stock single player maps of Allied Assault, because I never shut up about it. It's such a long, laborious process, going through each level to ensure maximum difficulty and fun.
ANYWAY, is it possible to change the models of friendlies through scripts? All friendlies in the original Allied Assault are placed before-hand (rather than spawning), so I can't specify their model, as far as I can tell.
Y'know, I'm thinking something along the lines of "level.friendly1.model =" or something weird like that. It may not even be possible, though I won't kill myself over it if it isn't.
And here are the quick, vague versions of the above questions!
QUESTION 1
Is there such thing as a cover or hide chance?
QUESTION 2
Is there a way to change the models of pre-placed characters using scripts?