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MBuilder

Posted: Sun Apr 30, 2006 6:20 pm
by DizzyDazzy
I dont get this. i have the correct file paths on MBuilder BUUUT...It doesn't load the map and it ISN'T on mohaa...PLEEEAAASEE HELP ME!!

Posted: Sun Apr 30, 2006 6:45 pm
by neillomax
C:\PROGRA~1\EAGAME~1\MOHAA

C:\PROGRA~1\EAGAME~1\MOHAA\SDK\tools........( MOHAA TOOLS for allied assault )

C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps\dm
\main\.........for allied assault



USE the "change" button to find these. When done, close, then re-open mapbuilder for changes to take effect.

Posted: Mon May 01, 2006 1:02 am
by bdbodger
mbuilder makes a .bat file in the same directory as the .map open it in a text editor and post it . It maybe you have errors so the map is not building too .

Posted: Mon May 01, 2006 1:23 pm
by DizzyDazzy
Thanks! :D i'll try it but anyway...............................
Well the .bak has nothing in it but the .map file has in it...
{
"classname" "worldspawn"
// brush 0
{
( -384 336 0 ) ( -400 336 0 ) ( -400 -336 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( -400 -336 200 ) ( -400 336 200 ) ( -384 336 200 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( -400 -336 200 ) ( -384 -336 200 ) ( -384 -336 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( -384 -336 200 ) ( -384 336 200 ) ( -384 336 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( -384 336 200 ) ( -400 336 200 ) ( -400 336 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( -400 336 200 ) ( -400 -336 200 ) ( -400 -336 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
}
// brush 1
{
( 464 -320 0 ) ( -384 -320 0 ) ( -384 -336 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( -384 -336 200 ) ( -384 -320 200 ) ( 464 -320 200 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( -384 -336 200 ) ( 464 -336 200 ) ( 464 -336 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( 464 -336 200 ) ( 464 -320 200 ) ( 464 -320 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( 464 -320 200 ) ( -384 -320 200 ) ( -384 -320 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( -384 -320 200 ) ( -384 -336 200 ) ( -384 -336 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
}
// brush 2
{
( 464 336 0 ) ( 448 336 0 ) ( 448 -320 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( 448 -320 200 ) ( 448 336 200 ) ( 464 336 200 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( 448 -320 200 ) ( 464 -320 200 ) ( 464 -320 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( 464 -320 200 ) ( 464 336 200 ) ( 464 336 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( 464 336 200 ) ( 448 336 200 ) ( 448 336 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( 448 336 200 ) ( 448 -320 200 ) ( 448 -320 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
}
// brush 3
{
( -376 320 8 ) ( 456 320 8 ) ( 448 336 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( 424 320 200 ) ( -408 320 200 ) ( -384 336 64 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( -408 320 200 ) ( 424 320 200 ) ( 448 320 8 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( 448 320 64 ) ( 448 328 64 ) ( 448 328 56 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( -376 336 0 ) ( 456 336 0 ) ( 448 336 64 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( -384 328 64 ) ( -384 320 64 ) ( -384 320 56 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
}
// brush 4
{
( 688 16 8 ) ( 680 16 8 ) ( 680 8 8 ) TAnatural/m3l3grass_shed 0 0 0.00 1 1 0 131072 0
( 680 8 56 ) ( 680 16 56 ) ( 688 16 56 ) TAnatural/m3l3grass_shed 0 0 0.00 1 1 0 131072 0
( 680 8 56 ) ( 688 8 56 ) ( 688 8 8 ) TAnatural/m3l3grass_shed 0 0 0.00 1 1 0 131072 0
( 688 8 56 ) ( 688 16 56 ) ( 688 16 8 ) TAnatural/m3l3grass_shed 0 0 0.00 1 1 0 131072 0
( 688 16 56 ) ( 680 16 56 ) ( 680 16 8 ) TAnatural/m3l3grass_shed 0 0 0.00 1 1 0 131072 0
( 680 16 56 ) ( 680 8 56 ) ( 680 8 8 ) TAnatural/m3l3grass_shed 0 0 0.00 1 1 0 131072 0
}
// brush 5
{
( 128 320 0 ) ( -128 320 0 ) ( -128 -320 0 ) misc_outside/afrika_ocean 0 0 0.00 1 1 536870944 256 0
( -128 -320 8 ) ( -128 320 8 ) ( 128 320 8 ) misc_outside/afrika_ocean 0 0 0.00 1 1 536870944 256 0
( -128 -320 8 ) ( 128 -320 8 ) ( 128 -320 0 ) misc_outside/afrika_ocean 0 0 0.00 1 1 536870944 256 0
( 128 -320 8 ) ( 128 320 8 ) ( 128 320 0 ) misc_outside/afrika_ocean 0 0 0.00 1 1 536870944 256 0
( 128 320 8 ) ( -128 320 8 ) ( -128 320 0 ) misc_outside/afrika_ocean 0 0 0.00 1 1 536870944 256 0
( -128 320 8 ) ( -128 -320 8 ) ( -128 -320 0 ) misc_outside/afrika_ocean 0 0 0.00 1 1 536870944 256 0
}
// brush 6
{
( -128 320 0 ) ( -384 320 0 ) ( -384 -320 0 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
( -384 -320 8 ) ( -384 320 8 ) ( -128 320 8 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
( -384 -320 8 ) ( -128 -320 8 ) ( -128 -320 0 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
( -128 -320 8 ) ( -128 320 8 ) ( -128 320 0 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
( -128 320 8 ) ( -384 320 8 ) ( -384 320 0 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
( -384 320 8 ) ( -384 -320 8 ) ( -384 -320 0 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
}
// brush 7
{
( 448 320 0 ) ( 128 320 0 ) ( 128 -320 0 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
( 128 -320 8 ) ( 128 320 8 ) ( 448 320 8 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
( 128 -320 8 ) ( 448 -320 8 ) ( 448 -320 0 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
( 448 -320 8 ) ( 448 320 8 ) ( 448 320 0 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
( 448 320 8 ) ( 128 320 8 ) ( 128 320 0 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
( 128 320 8 ) ( 128 -320 8 ) ( 128 -320 0 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
}
}
// entity 1
{
"origin" "341.08 145.41 56.00"
"testanim" "idle"
"model" "items/item_50_healthbox.tik"
"scale" "1.0"
"classname" "item_health_50"
}
// entity 2
{
"origin" "338.26 155.46 56.03"
"testanim" "idle"
"model" "items/item_25_healthbox.tik"
"scale" "1.0"
"classname" "item_health_25"
}
// entity 3
{
"origin" "359.46 148.98 56.00"
"testanim" "idle"
"model" "items/item_100_healthbox.tik"
"scale" "1.0"
"classname" "item_health_100"
}
// entity 4
{
"origin" "216.00 192.00 8.00"
"testanim" "idle"
"model" "items/item_bar_weapon.tik"
"scale" "1.0"
"classname" "item_weapon_bar"
}
// entity 5
{
"origin" "210.64 228.22 8.00"
"testanim" "idle"
"model" "items/item_grenade_ammobox.tik"
"scale" "1.0"
"classname" "item_ammobox_grenade"
}
// entity 6
{
"origin" "-320.00 88.00 8.00"
"testanim" "idle"
"model" "animate/woodchair.tik"
"scale" "1.0"
"classname" "animate_furniture_woodchair"
}
// entity 7
{
"origin" "320.00 128.00 8.00"
"testanim" "idle"
"model" "animate/woodchair.tik"
"scale" "1.0"
"classname" "animate_furniture_woodchair"
}
// entity 8
{
"origin" "328.00 128.00 8.00"
"testanim" "idle"
"model" "furniture/cardtable.tik"
"scale" "1.0"
"classname" "animate_furniture_cardtable"
}
// entity 9
{
"origin" "10.64 -157.22 8.00"
"testanim" "idle"
"model" "animate/pulse_radiobomb_pickup.tik"
"scale" "1.0"
"classname" "animate_item_radiobomb-pickup-pulsating"
}
// entity 10
{
"classname" "func_barrel"
// brush 0
{
( -224 -64 8 ) ( -280 -64 8 ) ( -280 -128 8 ) TAnatural/m3l3grass_shed 0 -8 0.00 1 1 0 131072 0
( -280 -128 136 ) ( -280 -64 136 ) ( -224 -64 136 ) TAnatural/m3l3grass_shed 0 -8 0.00 1 1 0 131072 0
( -280 -128 136 ) ( -224 -128 136 ) ( -224 -128 8 ) TAnatural/m3l3grass_shed 0 0 0.00 1 1 0 131072 0
( -224 -128 136 ) ( -224 -64 136 ) ( -224 -64 8 ) TAnatural/m3l3grass_shed 8 0 0.00 1 1 0 131072 0
( -224 -64 136 ) ( -280 -64 136 ) ( -280 -64 8 ) TAnatural/m3l3grass_shed 0 0 0.00 1 1 0 131072 0
( -280 -64 136 ) ( -280 -128 136 ) ( -280 -128 8 ) TAnatural/m3l3grass_shed 8 0 0.00 1 1 0 131072 0
}
}
// entity 11
{
"origin" "303.00 -113.00 8.00"
"testanim" "idle"
"model" "statweapons/p_aagun_base.tik"
"scale" "1.0"
"classname" "turretweapon_player_aagun"
}
// entity 12
{
"origin" "-270.71 27.97 17.73"
"testanim" "idle"
"model" "ammo/us_bomb.tik"
"scale" "1.0"
"classname" "ammo_special_us-bomb"
}
// entity 13
{
"origin" "-276.00 -20.00 0.00"
"testanim" "idle"
"model" "ammo/mg_box.tik"
"scale" "1.0"
"classname" "ammo_box_mg"
}
// entity 14
{
"origin" "-294.00 192.00 0.00"
"testanim" "idle"
"model" "vehicles/jeep_30cal.tik"
"scale" "1.0"
"classname" "vehicle_allied_jeep"
}
// entity 15
{
"origin" " 8.00 -56.00 0.00"
"testanim" "idle"
"model" "posed/allied_ranger_soldier.tik"
"scale" "1.0"
"classname" "posed_allied_ranger_soldier"
}
// entity 16
{
"origin" "312.00 296.00 0.00"
"testanim" "idle"
"model" "tests/protogerman4.tik"
"scale" "1.0"
"classname" "test_prototype_german4"
}
// entity 17
{
"origin" "296 32 8"
"classname" "light"
}
// entity 18
{
"origin" "304 -280 8"
"targetname" "wap2"
"classname" "info_waypoint"
}
// entity 19
{
"target" "wap2"
"targetname " "wap"
"origin" "-88 -288 8"
"classname" "info_waypoint"
}
// entity 20
{
"origin" "24 120 0"
"classname" "info_player_start"
}
// entity 21
{
"origin" "-319.00 -280.00 0.00"
"testanim" "idle"
"model" "vehicles/opeltruckgreen_canopy.tik"
"scale" "1.0"
"classname" "vehicle_german_opeltruckgreen_canopy"
}

P.S

Posted: Mon May 01, 2006 1:42 pm
by DizzyDazzy
Oh, soz...but how do you create usable doors :?:

Posted: Mon May 01, 2006 5:41 pm
by hogleg
Clik the link below "Nemesis", bookmark it, go to "Rotating doors".

Posted: Mon May 01, 2006 7:49 pm
by DizzyDazzy
Nemesis? wheres that. sorry...but i tried those files and they just bring the mohaa start screen up even though the maps appear on the 'select map list'. If i'm pestering and annoying you with my dumb questions sorry i'm just a new mapper :) :wink: :mrgreen: :|

Posted: Mon May 01, 2006 8:23 pm
by hogleg
Here http://users.1st.net/kimberly/Tutorial/tut.htm








these little pics are links below :)

Posted: Thu May 04, 2006 6:19 pm
by DizzyDazzy
Sorry 2 keep pestering but MBuilder still wont work! i just get that music...but thanks 4 the nemesis link! :D

Music?

Posted: Fri May 05, 2006 4:42 am
by tltrude
MBuilder does not play music.

You posted the .bak file and we need to see the .bat file. Open mbuilder and select your map. Then copy the contents of the window in the lower left. Here is what mine looks like.

------------------------------------------------------------
"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -v -gamedir C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\tltrude\door2.map
"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -vis -fast -v -gamedir C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\tltrude\door2.map
"C:\PROGRA~1\MOHAAT~1\MOHlight.exe" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\tltrude\door2.map
pause
Copy "C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\tltrude\door2.bsp" \main\maps
------------------------------------------------------------

The .bak file is a back up for you .map file. It looks ok, except you have no skybox. Surround your entire map with one big brush and go to "selection/csg/hollow". Then texture all six brushes with a "sky" texture (mohday2 is nice).

Also, you need to add sunlight to your map. To add it, click on one of the skybox brushes and hit key N. Then type,

Key: suncolor
Value: 70 70 70

...hit enter and N again. That, 70 70 70, will add full daylight to your map. You should also add at least one info_allied and one info_axis spawn point to your map -- so you can test it in main/maps/dm with weapons and sound.

Hope that helps somewhat.

Re: Music?

Posted: Fri May 05, 2006 1:29 pm
by Ophisâ„¢
tltrude wrote:MBuilder does not play music.
Lol, if his does then i want that version.. i can at least listen to random music while i compile my map!!

Posted: Fri May 05, 2006 1:52 pm
by Rookie One.pl
Lol! Can you imagine? A map compiler that renders sound depending on the map input! :P

Posted: Sat May 06, 2006 3:21 pm
by DizzyDazzy
I'll take the advice you gave me but what annoys me is i DO take your advice and nothing works on my pc...Its not the advice thats bad its obv. me doing something wrong. I just made a new .map file. its called Das Rishurio, its big, its great its perfect, player start, moving vehicles, players, guns etc. AND what exactly does 'compile' mean? Thanks again. and i'll carry on trying. :?

Also i dont see any .bat files and whenever i try to insert an AI model moh radiant freezes and shuts itslef down! WHY DO I HAVE SO MANY PROBLEEEEEEEEEEEEEEEEEEEEEEEEEEEEMS!!!!! urm...ok :oops:

Posted: Sat May 06, 2006 5:49 pm
by hogleg
I suggest going to the Nemeses and starting at the top of the tutorials and do em all.

Don't use capital letters or spaces in your map name.

Mbuilder ( compiler ) does all the calculations for everything, builds ur map.

Name ur map test_das_rishurio.map

Posted: Sat May 06, 2006 7:28 pm
by DizzyDazzy
Thanks, maybe the problem is i've been putting spaces in the maps so it dont work?? i'll try again. Ta