Page 1 of 1

State file problem

Posted: Sun May 07, 2006 7:31 am
by Rookie One.pl
Hello,

I've got a heavily modified torso state file. This is the STAND state:

Code: Select all

state STAND
{
	movetype legs

	camera behind

	entrycommands
	{
		viewmodelanim idle
	}
	
	action
	{
		none : default // no torso animation
	}

	states
	{
		KILLED					: KILLED
		PAIN					: PAIN

		VEHICLE_START			: IS_USING_VEHICLE
		TURRET_START			: IS_USING_TURRET

		// if we're on a ladder, make sure we're climbing the ladder
		LADDER_IDLE_LEFT		: ON_LADDER

		USE_LADDER				: ONGROUND +USE AT_LADDER CHECK_HEIGHT "stand"
		// latch onto ladder in mid-air
		USE_LADDER				: +USE AT_LADDER CHECK_HEIGHT "stand" // can also latch onto a ladder in mid-air
		// auto use of ladder when at the bottom (AT_LADDER check is last because it does a trace)
		USE_LADDER				: ONGROUND FORWARD LOOKING_UP "35" !PUTAWAYMAIN !NEW_WEAPON !RELOAD !ATTACK_PRIMARY !ATTACK_SECONDARY AT_LADDER CHECK_HEIGHT "stand"
		// auto use of ladder when at the top (AT_LADDER check is last because it does a trace)
		USE_LADDER				: ONGROUND FORWARD !LOOKING_UP "-35" !PUTAWAYMAIN !NEW_WEAPON !RELOAD !ATTACK_PRIMARY !ATTACK_SECONDARY AT_LADDER CHECK_HEIGHT "stand"

		FF_FIRE					: +ATTACK_PRIMARY
		FF_FIRE					: ATTACK_PRIMARY
		FF_FIRE					: +ATTACK_SECONDARY
	}
}
The thing is, the FF_FIRE state NEVER gets activated unless I force it by script. :? It's like the fire button is never pressed. I'm taking away all the weapons from the players, could it be the cause?

Posted: Sun May 07, 2006 7:44 am
by jv_map
ATTACK_PRIMARY and ATTACK_SECONDARY don't fire when you don't have a weapon out.

Posted: Sun May 07, 2006 8:34 am
by Rookie One.pl
Blast. :x I thought so. Anyway, thanks! :) Going to make a workaround with fireheld. ;)