I was wondering if there is anyway to convert a .bsp file to .map to be able to edit it in mohradient? plz let me know,
thanks,
Firefox
.bsp editing
Moderator: Moderators
You can find the stock .maps (mp) here:
http://files.filefront.com/Medal_of_Hon ... einfo.html
You can convert bsp files using:
http://www.planetmedalofhonor.com/rjuka ... mohmap.zip
(bit this is a pita)
http://files.filefront.com/Medal_of_Hon ... einfo.html
You can convert bsp files using:
http://www.planetmedalofhonor.com/rjuka ... mohmap.zip
(bit this is a pita)
(16) Can I edit the "stock" (original) maps ?
The answer is Yes. BUT it really isn't easy. There are 2 ways to edit the original maps :
(a) You can modify the maps .scr (script) file. By doing this you can add things such as models (tanks / trees) but you can't edit a building (for example)
(b) You can decompile the original .bsp file. The decompiler doesn't work with 100% efficiency and you will be left with many errors that you have to correct. For instance Stalingrad 2 (by MPowell1944) took around 300 mapping hours to reconstruct.
( /t.php?id=2#16 )
But there is a file (at mohfiles.com) with all the .map files of the stock MoH levels
The answer is Yes. BUT it really isn't easy. There are 2 ways to edit the original maps :
(a) You can modify the maps .scr (script) file. By doing this you can add things such as models (tanks / trees) but you can't edit a building (for example)
(b) You can decompile the original .bsp file. The decompiler doesn't work with 100% efficiency and you will be left with many errors that you have to correct. For instance Stalingrad 2 (by MPowell1944) took around 300 mapping hours to reconstruct.
( /t.php?id=2#16 )
But there is a file (at mohfiles.com) with all the .map files of the stock MoH levels
dis
k thanks guys