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.bsp editing

Posted: Sun May 07, 2006 7:33 pm
by Firefox
I was wondering if there is anyway to convert a .bsp file to .map to be able to edit it in mohradient? plz let me know,

thanks,
Firefox

Posted: Sun May 07, 2006 7:39 pm
by At0miC
You can find the stock .maps (mp) here:
http://files.filefront.com/Medal_of_Hon ... einfo.html

You can convert bsp files using:
http://www.planetmedalofhonor.com/rjuka ... mohmap.zip
(bit this is a pita)

Posted: Sun May 07, 2006 7:40 pm
by Bassie_w
(16) Can I edit the "stock" (original) maps ?

The answer is Yes. BUT it really isn't easy. There are 2 ways to edit the original maps :

(a) You can modify the maps .scr (script) file. By doing this you can add things such as models (tanks / trees) but you can't edit a building (for example)

(b) You can decompile the original .bsp file. The decompiler doesn't work with 100% efficiency and you will be left with many errors that you have to correct. For instance Stalingrad 2 (by MPowell1944) took around 300 mapping hours to reconstruct.

( /t.php?id=2#16 )

But there is a file (at mohfiles.com) with all the .map files of the stock MoH levels

dis

Posted: Mon May 08, 2006 4:00 am
by Firefox
k thanks guys