Decrease Compile time and increase performance!!!!!
Posted: Tue May 09, 2006 5:33 am
Decrease Compile time and increase performance!!!!!
Hey guys the map that phantomwarrior and myself are working on has a maze of tunnels and rooms underground that is very complex.
Well our map was taking 26 hours of downtime to compile on an FX-60. We knew something had to be done. So we decided to fill the whole
underground with caulk. We made especially sure to get the caulk into those "tight places" between walls where you wouldnt see anyways.
Pretty much the whole underground between rooms and walls and such full of caulk. The caulk is in there so tight that you dont have any
portals created where you dont want them. Pretty much the entire underground is one giant caulk. This took our compile down to 3 hours.
So in short form. Get increased performance and less down time by using a giant caulk...making sure to put it in tight places.
Hey guys the map that phantomwarrior and myself are working on has a maze of tunnels and rooms underground that is very complex.
Well our map was taking 26 hours of downtime to compile on an FX-60. We knew something had to be done. So we decided to fill the whole
underground with caulk. We made especially sure to get the caulk into those "tight places" between walls where you wouldnt see anyways.
Pretty much the whole underground between rooms and walls and such full of caulk. The caulk is in there so tight that you dont have any
portals created where you dont want them. Pretty much the entire underground is one giant caulk. This took our compile down to 3 hours.
So in short form. Get increased performance and less down time by using a giant caulk...making sure to put it in tight places.