scale texture problem after compile
Posted: Thu May 11, 2006 1:32 am
i'm making a map with a custom texture
In MoHradiant its like this, the way it should be:
http://img504.imageshack.us/img504/1063/goed0aa.jpg
But when i test my map the texture is multiplied on the wall How is that possible:( :
http://img506.imageshack.us/img506/9871/shot00113ld.jpg
Its really annoying so i hope someone can answer.
I have searched forum and i found this:
but doesn' work infact i noticed that i get the problem also with original stock textures...
please help!
In MoHradiant its like this, the way it should be:
http://img504.imageshack.us/img504/1063/goed0aa.jpg
But when i test my map the texture is multiplied on the wall How is that possible:( :
http://img506.imageshack.us/img506/9871/shot00113ld.jpg
Its really annoying so i hope someone can answer.
I have searched forum and i found this:
Code: Select all
The reason it's not showing correctly in the game is because the compiler can't find the size of the texture, so it creates it at default size (it doesn't know the real size).
What I do, for most new textures, is to find a stock image that is simular to the one I am making. Then I'll copy that one to the desktop and open it up with photoshop.
I then paste the new image onto the stock image and save it without changing its name. If it has an alpha layer, that has to be changed too.
I then rename the image file on the desktop--not in photoshop. Doing it that way keeps the formating of the stock image in place for the new image.
Texture images should be 512 X 512 in size. But, it can be smaller if you keep the numbers divisible by 32.
265 X 512
128 X 64
512 X 128
64 X 32 please help!