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Always away not working

Posted: Tue May 16, 2006 9:44 am
by walks
Can someone explain how alwaysaway works with doors and windows.
I have several doors & windows that always open away from the player and some that don't but I have created them all the same way.
Anyone know why?

Posted: Tue May 16, 2006 10:36 am
by bdbodger
If you had done a search you would probably found lots of posts about that but I tell you anyway . If from your origin brush to the middle of the door points to either 0 or 180 you don't have to do anything but if from the origin brush to the middle of the door points to 90 or 270 you must use a key:angle value: either 90 or 270 .

Posted: Tue May 16, 2006 2:39 pm
by PKM
what bd said.

key : alwaysaway
value : 1

Posted: Tue May 16, 2006 4:25 pm
by hogleg
I learned to do it using a spawn, just set a spawn in your doorway and set the arrow pointing the way you want the door to open and observe the angle then set your door to that angle.

I can do it without the spawn now. :wink:

Posted: Tue May 16, 2006 5:10 pm
by lizardkid
the 2d topdown view and the entity menu's angle button set corrospond, 90 is up on the topdown, 180 is down, 360 is right, etc.
select your door/origin and hit n, just look on your 2d view to see which way it should go and hit the button with it.

i may not have explained it well but thats waht i do. of course i only use topdown 2d and the 3d view so it may work better if you use a different system.

Posted: Tue May 16, 2006 8:19 pm
by walks
It worked. Thanks.