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SH/BT to AA
Posted: Wed May 17, 2006 2:57 am
by Broadus
I was just kind of wandering, as a quick, stupid question...
Why is it that Spearhead/Breakthrough models won't work in Allied Assault?
Posted: Wed May 17, 2006 3:14 am
by Tod001
I 'm not sure but, could one not just rip the skins from SP and BT, then apply them to AA models?
Posted: Wed May 17, 2006 4:05 am
by Broadus
Well, I asked about models, not textures. I've already converted textures of the winter soldiers to Allied Assault.
Posted: Wed May 17, 2006 5:01 am
by Tod001
<<Urgh
Posted: Wed May 17, 2006 5:02 am
by Tod001
I am sorry if I wasted your time by answering with a question.
Just trying to help.
Posted: Wed May 17, 2006 10:01 am
by lizardkid
just a throwaway guess but check the .tik files for animation you dont normally see. lots and lots of gag anims, new pain anims, etc.
Posted: Wed May 17, 2006 4:46 pm
by Broadus
Hmmm... Would that work for the models of tanks?
Posted: Wed May 17, 2006 9:08 pm
by Rookie One.pl
Every model/animation file has a version number encoded in one of its first bytes. It's there to avoid compatibility issues. They increased the version number in SH (and in BT as well, I believe). To be honest, I can't see any reason why they would want to do that, unless they just wanted to prevent peeps from using the expansion pack models in vanilla AA, or unless they implemented some new features (which, as we all know, didn't happen; it just seems that the expansion pack models are rotated).
Cobra at MRU has once offered to convert models from SH/BT to AA for anyone interested.
Posted: Thu May 18, 2006 12:55 am
by Broadus
Really? Well, I'll ask him about that, then! It's nice to know why simply converting them won't work, now. BT models can easily be thrown into SH without any problems.