Converting MOH:Spearhead down to MOH:Allied Assault

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*GCC*Nigel
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Converting MOH:Spearhead down to MOH:Allied Assault

Post by *GCC*Nigel »

Just because I hear scripting all sounds is a 'bit' (cough, understatement, cough) easier in MOHAA Tools than it is in SDK, I've decided to convert my maps to MOHAA. On the main map I'm working on, all the textures still show up, I think that is good. What else is there? Or is just loading the maps in MOHAA tools enough? I am pretty sure my Compiler will just compile all the same, but to the MOHAA/Main/Maps folder instead of Mainta/Maps.
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hogleg
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Post by hogleg »

carefull because the Spearhead textures will show up in the MOH SDK as well as the Spearhead SDK.

Scripting is not done in Radiant. :?
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*GCC*Nigel
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Posts: 169
Joined: Sun Dec 04, 2005 5:13 am

Post by *GCC*Nigel »

In game all the textures still showed up. My hommies are all spearhead based, so it shouldn't make a differance to us, and they're who the map is for, so it's all right. I used pretty common textures all over, I think it's ok. (right?)
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