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Converting MOH:Spearhead down to MOH:Allied Assault

Posted: Mon May 22, 2006 8:49 pm
by *GCC*Nigel
Just because I hear scripting all sounds is a 'bit' (cough, understatement, cough) easier in MOHAA Tools than it is in SDK, I've decided to convert my maps to MOHAA. On the main map I'm working on, all the textures still show up, I think that is good. What else is there? Or is just loading the maps in MOHAA tools enough? I am pretty sure my Compiler will just compile all the same, but to the MOHAA/Main/Maps folder instead of Mainta/Maps.

Posted: Tue May 23, 2006 12:43 am
by hogleg
carefull because the Spearhead textures will show up in the MOH SDK as well as the Spearhead SDK.

Scripting is not done in Radiant. :?

Posted: Tue May 23, 2006 2:52 am
by *GCC*Nigel
In game all the textures still showed up. My hommies are all spearhead based, so it shouldn't make a differance to us, and they're who the map is for, so it's all right. I used pretty common textures all over, I think it's ok. (right?)