Server-Side Team Deathmatch Script
Posted: Tue May 23, 2006 6:03 pm
hey guys, I've nearly completed my SP to MP conversion script and now all I need to do is declare the gametype for when it's hosted serverside. This is the script I have so far:
What I want is for the game to be set up as a team deathmatch, with the map changing when the timer hits zero however at the moment theres no respawn and the map will change when a team makes 7 kills. Can someone please tell me how this is done?
Code: Select all
setcvar "g_gametypestring" "{=Thilly=} Team Deathmatch"
setcvar "g_obj_alliedtext1" "Allies, storm the fort"
setcvar "g_obj_alliedtext2" "and neutralise the enemy."
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" "Axis, defend the fort"
setcvar "g_obj_axistext2" "from the Allies."
setcvar "g_obj_axistext3" "-Mod by Trigger-"
setcvar "g_scoreboardpic" "m1l1"
setcvar "g_fraglimit" "7"
setcvar "g_gametype" "3"
if(level.roundbased)
{
// set the parameters for round based match
level.dmrespawning = 1 // 1 or 0
level.dmroundlimit = 15 // round time limit in minutes
level.clockside = draw // set to axis, allies, kills, or draw
}