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Map scaling?

Posted: Fri May 26, 2006 8:12 am
by Rookie One.pl
Does anyone know of a way to scale every brush/patch/etc. in a map so that they were, say, 2 times larger? I can write a script to multiply every coordinate by a value given, but I'm too lazy and hoping there's another way that requires less effort. :P

Posted: Fri May 26, 2006 3:13 pm
by jv_map
It'll have to be scripted/programmed if you want the textures to scale properly (It shouldn't be too hard, just silly radiant doesn't do it properly).

Posted: Fri May 26, 2006 3:30 pm
by Rookie One.pl
Nah, I don't care about the textures, just the geometry! :P

Posted: Fri May 26, 2006 3:48 pm
by jv_map
Then select the whole bunch and use radiant's scaling feature (it's somewhere in the menus.. don't know exactly where). Be careful, apply and then ok = apply twice :roll:

Posted: Fri May 26, 2006 7:26 pm
by Rookie One.pl
Oh, so there is a feature like this? Somehow I can't find it. :?

<EDIT>I found something called free scaling, but it's very laggy and crappy. :? Isn't there a better tool?</EDIT>

<EDIT2>There is! :) Q3map2 -scale mapname.bsp. :P</EDIT2>

Posted: Sat May 27, 2006 6:40 am
by jv_map
q3map2 works with mohaa? :shock:

Posted: Sat May 27, 2006 7:50 am
by Rookie One.pl
Nope it doesn't, but the thing is, I'm converting an ET map to MoH. ;)