Code: Select all
------ Server Initialization ------
Server: dm/whcmap
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/radio_military.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/heldprops/coffeemug.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/jeep_bench.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/allied_airborne_soldier.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/1st-ranger_captain.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/electrical_switch_nopulse.tik
********************
ERROR: func_rotatingdoor::setSolidType : SOLID_BSP entity at x-572.00 y96.00 z64.00 with no BSP model
********************
----- Server Shutdown -----
---------------------------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- S_MILES_StopAllSounds -------
------- S_MILES_StopMP3 -------
------- Q_AIL_shutdown -------
------- S_MILES_FreeDLL -------
------- S_MILES_FreeDLL Finished! -------
------- Miles DLL Removed -------
------- Sound Deallocation (4) -------
Deallocating 0x 4 (Done)
Deallocating 0x 4 (Done)
Deallocating 0x 4 (Done)
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------Code: Select all
********************
ERROR: func_rotatingdoor::setSolidType : SOLID_BSP entity at x-572.00 y96.00 z64.00 with no BSP model
********************
Plus)2 things...
-idk but I have custom textures in the map along with a shader... is there anything in my script that I have to change to point it to the shader?
-Also in my map compiling i get an error it says
Code: Select all
********
*Leaked*
********
Thanks,
P.S. plz help

