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.bsp compatable question
Posted: Mon Jun 05, 2006 1:06 am
by LABYRNTH
Hey has anyone tried using a bsp from like Jedi Knight or Soldier of Fortune in mohaa ?
Seeing how they are all Q3. wonder if it can be done.
textures
Posted: Mon Jun 05, 2006 2:44 am
by tltrude
Wouldn't work because of control issues and the textures are not the same. There have, however, been a few conversions from other games.
Gotterdammerung
Review: A brillent conversion of a StarWars Jedi Outcast map called "Kejim". It has been transformed into a Nazi ICBM base! This isn't your typical "V2 Facility" map because the Allied Players can shoot the missile down as it takes off. Axis Players must try to keep the silo doors closed, and prevent the allied players from stopping the countdown, or destroying their final hope for victory!
Posted: Mon Jun 05, 2006 2:53 am
by LABYRNTH
Thanks for the reply my friend, i know the textures would not be the same.
But if you carried all the textures/models in the proper data stucture as the bsp uses from say Jedi Knight, Could it not load the bsp and those textures from its structure and models.
Im asking questions to see if anyone has attempted something like this, it seems it could possibl work with some blood/sweat

.
But you said something about control issues?
What kind could it be besides script issues?
Im sorry for the way i sound, im just curious what could stop this from happening is all

.
Posted: Mon Jun 05, 2006 7:30 am
by jv_map
The bsp file carries a version number, which is generally different for different games. It might be possible to hex the version number though

. Anyway, also the model and terrain format will almost certainly be different.
Posted: Mon Jun 05, 2006 6:23 pm
by LABYRNTH
Yes now i know what your saying about the version number JV.
Like converting retail maps or customs to demo version mohaa.
It would be cool to try and get a soldier of fortune map or Jedi knight map in mohaa

.
no dice
Posted: Sun Jun 11, 2006 12:42 am
by LABYRNTH
Well no dice. Best result would be to try and reconstuct the whole map in radiant as it has been done for a few years now.
:'(