Strange Player View
Posted: Sun Jun 11, 2006 9:20 pm
Hello
Hoping someone can help me understand what I did wrong. After converting the us_inf skd file from BT to a AA skd, did the shader and tik/tik_fps. Everything looks great, even from another player's view.
But the player's view is odd
... takes half the screen!
Any thoughts would be appreciated.
TIKI
setup
{
scale 0.52
path models/human/SC_AL_US_INF // Set path to set skelmodel from
skelmodel sc_al_us_inf.skd // Set body model
//surface pack shader Sc_AL_US_Inf_Equip
surface Sc_Al_US_Inf_Pants shader Sc_AL_US_Inf_Pants
surface Sc_Al_US_Inf_Tunic shader Sc_AL_US_gen_Tunic
path models/human/heads
skelmodel head5.skd
surface head shader wheathers
// HANDS
// =======================================================
path models/human/hands
skelmodel hand.skd
surface hand shader handsnew
// GEAR
// =======================================================
path models/equipment/USGear
skelmodel SC_AL_US_INF_GEAR.skd
surface Sc_Al_US_Inf_gear shader SC_AL_US_INF_GEAR
// HELMET
// =======================================================
path models/equipment/USGear/helmets
skelmodel us_helmet.skd
surface us_helmet shader SC_AL_US_Inf_Helm
path models/equipment/USGear
skelmodel Af_P_Glasses.skd
surface Af_P_Glasses shader Af_P_Glasses
surface Af_P_Lens shader Af_P_Glasses_reflection
// parachute pack
//path models/human/gear/us_parachute_pack
//skelmodel us_parachute_pack.skd
//surface pack shader us_parachute_pack
scale 0.52 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
path models/human/protoanimations // Set path to set animations from
radius 20 // defines size of shadow
}
init
{
server
{
voicetype allied // set the voicetype to use for multiplayer instant messaging
}
}
$include models/player/base/include.txt
tik fps:================================
TIKI
setup
{
path models/player/US_Army
skelmodel USarmyplyr.skd
surface viewsleeves shader viewsleeves_us_army_501st
surface triggerhand shader handview
surface lefthand shader handview
surface garandhand shader handview
}
$define pulloutdir sound/weapons/pullout
$include models/player/base/include_fps.txt
Thak You in advance
Respectfully
Hoping someone can help me understand what I did wrong. After converting the us_inf skd file from BT to a AA skd, did the shader and tik/tik_fps. Everything looks great, even from another player's view.
But the player's view is odd
Any thoughts would be appreciated.
TIKI
setup
{
scale 0.52
path models/human/SC_AL_US_INF // Set path to set skelmodel from
skelmodel sc_al_us_inf.skd // Set body model
//surface pack shader Sc_AL_US_Inf_Equip
surface Sc_Al_US_Inf_Pants shader Sc_AL_US_Inf_Pants
surface Sc_Al_US_Inf_Tunic shader Sc_AL_US_gen_Tunic
path models/human/heads
skelmodel head5.skd
surface head shader wheathers
// HANDS
// =======================================================
path models/human/hands
skelmodel hand.skd
surface hand shader handsnew
// GEAR
// =======================================================
path models/equipment/USGear
skelmodel SC_AL_US_INF_GEAR.skd
surface Sc_Al_US_Inf_gear shader SC_AL_US_INF_GEAR
// HELMET
// =======================================================
path models/equipment/USGear/helmets
skelmodel us_helmet.skd
surface us_helmet shader SC_AL_US_Inf_Helm
path models/equipment/USGear
skelmodel Af_P_Glasses.skd
surface Af_P_Glasses shader Af_P_Glasses
surface Af_P_Lens shader Af_P_Glasses_reflection
// parachute pack
//path models/human/gear/us_parachute_pack
//skelmodel us_parachute_pack.skd
//surface pack shader us_parachute_pack
scale 0.52 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
path models/human/protoanimations // Set path to set animations from
radius 20 // defines size of shadow
}
init
{
server
{
voicetype allied // set the voicetype to use for multiplayer instant messaging
}
}
$include models/player/base/include.txt
tik fps:================================
TIKI
setup
{
path models/player/US_Army
skelmodel USarmyplyr.skd
surface viewsleeves shader viewsleeves_us_army_501st
surface triggerhand shader handview
surface lefthand shader handview
surface garandhand shader handview
}
$define pulloutdir sound/weapons/pullout
$include models/player/base/include_fps.txt
Thak You in advance
Respectfully