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Compiled map but cant see characters model/guns

Posted: Sun Jun 18, 2006 3:59 am
by Dust...!
Compiled map but cant see characters model/guns ---> Anyone know how to fix this problem?? Wen i pick a team on my map i cant even see the model there and wen i run around can see my gun and wen i shoot it crashes :cry: Please Help!!! 8-) ty

Posted: Sun Jun 18, 2006 6:36 am
by jv_map
Eek :shock:

Has your map leaked?

Posted: Sun Jun 18, 2006 7:14 am
by Dust...!
ummm not sure how can i tell?

Posted: Sun Jun 18, 2006 8:32 am
by jv_map
The compiler tells you

*******
*******
Leaked!
*******
*******

somewhere along the way if it has. :)

Posted: Sun Jun 18, 2006 8:59 am
by Dust...!
nah theres no leak, heres the .bsp so u can see wat the prob is, ill upload the .map if that would be more helpful.
Download BSP - http://www.yousendit.com/transfer.php?a ... 4001DE32A2

Posted: Sun Jun 18, 2006 12:17 pm
by At0miC
Do you have any mods or did you fumbled with weapon models .tik files?

Posted: Sun Jun 18, 2006 12:27 pm
by Dust...!
No, everything i did was in the moh radiant. Did my bsp work fine on your pc??

Posted: Sun Jun 18, 2006 12:29 pm
by At0miC
For what game is it? Doesnt seem to work on AA

Posted: Sun Jun 18, 2006 2:49 pm
by bdbodger
when you close radiant and reopen it does your map load again ok?

Posted: Mon Jun 19, 2006 4:08 am
by Dust...!
Ive been making it for spearhead and testing it on spearhead, I tried it on mohaa and it just gave me a send error message but in spearhead that is when it screws up with the models. If u dont have spearhead to try map heres some screen shots of what I am talking about.
Team Select - http://i54.photobucket.com/albums/g108/ ... Select.jpg

Gun View - http://i54.photobucket.com/albums/g108/ ... unView.jpg
Multiplayer Options - http://i54.photobucket.com/albums/g108/ ... ptions.jpg
I havnt installed any mods and have removed all my maps b4 testing the map and all default maps work normally so there must be some error in the map :cry: :cry: :cry:

It loads up fine in the radiant all the time, I can post up my .map if anyone want to take a look.

Posted: Mon Jun 19, 2006 4:52 am
by Dust...!
hmmmmm.... I tested my map on breakthrough and it worked fine on it so i wonder wtf is up :?:

name

Posted: Mon Jun 19, 2006 6:40 am
by tltrude
Doesn't the map name have to start with the game type prefix? Also, you have "emitter 1" in the worldspawn properties.

Posted: Mon Jun 19, 2006 8:25 am
by Dust...!
I got rid of the emitter same prob, amd i dont think u gota rename the map name cause it was working fine for me before this happend. Does hacing breakthrough installed make the moh radiant auto detect models like chairs and textures be loaded in so that i can pick them? thats the only thing i can think that could be screwing my map up

Posted: Fri Jun 23, 2006 5:39 am
by Dust...!
I think i have solved the problem why it doesnt work on sh and aa. It seems that there must be a limit of brushes each game can handle and that might be why aa crashes and sh doesnt work properly and why breakthrough works, I tried deleting half the map and then it works, I though it might be some screwed up building or something but then i tried and deleted the other half so that counts that out. So anyone know if theres a restricted size for each game or something like that??
:idea:

Posted: Fri Jun 23, 2006 10:35 am
by Ophisâ„¢
im not sure but i think its the same brush count on all three version as its run by the same game engine.