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destroyable metal grate cover
Posted: Wed Jan 08, 2003 3:26 pm
by Faceball
I would like to make a grate cover( like in moonlight radio) that you have to destroy to gain access to a vent. I see no grates that have a broken version. Can you still go about doing this like you would do a breakable window. Would you script the same texture as an object and place it over the original and set the health for it to work? Now that i think about it...is there a FUNC option for this?
Any help would be fantastic
Thx
Posted: Wed Jan 08, 2003 3:28 pm
by jv_map
Yes I think a func_window would work if you can find the right textures.
Posted: Thu Jan 09, 2003 6:47 am
by TheStorm
Depending on what you want you could also use "func_crate", when destroyed it will spawn some debris and be removed leaving the went open to enter (if that's what you want).
Problem is that the default debris for func_crate is wood so it might look strange when it's a metal grate. You can set different types of wood debris and I think it's possible to make metal debris too. But I don't remember how, someone else will have to help you with that part.