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Sliding Door

Posted: Thu Jun 29, 2006 3:53 pm
by Kiko
I've got sliding doors, is there any sounds like from star trek or something that has a electronic sound instead of teh default sound? and if so how do I do it?

Posted: Thu Jun 29, 2006 10:58 pm
by Kiko
Found it, called "dooropen.wav"

How would I make it so that the door makes the sound when it is triggered.

Posted: Fri Jun 30, 2006 3:08 am
by superturk
open pakscape and open the pak3.pk3 i think it is pak3 and find it in there if the wav is in windows mediaplayer i right click and a line should say record and click that(u have to have an mic. in order to record)that is how i make my custom sounds

to make it trigger i really dont know, when i make my custom sounds i just make them and then i make the folders from where i poored it out of and pak it back thats all i do and while in the game whatever sound u made the sound will play and i just i told u how to make custom sounds for anything

try it if u have an mic i tryed it and my door sound was like eeeekkkkkkkk! and when i opened my door the door said eeeeeKKKKKKKKKKKKKK! just like i said in mic.(lol)its really fun and funny to know that u can make custom sounds for ur own game!!!

Posted: Fri Jun 30, 2006 3:17 am
by Kiko
I have the file, I just need to be able to use it. You never told me how to? you crazy?

Posted: Fri Jun 30, 2006 3:21 am
by superturk
:o

Posted: Fri Jun 30, 2006 3:27 am
by Ophisâ„¢
superturk wrote:
Kiko wrote:You never told me how to? you crazy?



LOL LMAO :lol: to make it trigger i really dont know, when i make my custom sounds i just make them and then i make the folders from where i poored it out of and pak it back thats all i do and while in the game whatever sound u made the sound will play and i just told u how to make custom sounds for anything
nono, you dont understand him. What you are saying is how to customize your own game. He wants to be able to make a custom sound for a sliding door in his map and that he has the sound for it already, just needs to know the script and how to link it to his door.

All i can say is that i think you need a few sounds, a start sound (when it opens) a sound while its moving and a sound for when it stops (closes).

Posted: Fri Jun 30, 2006 3:37 am
by superturk
o sorry if i didnt understand. now since snake told me

no sorry i dont know how

Posted: Fri Jun 30, 2006 4:04 am
by lizardkid
Snake's right, you need two sounds for a door (open and close). unless you've had some training as a sound engineer, however, it's not likely you can take one sound and create a closing sound out of it. you can set both close and open sounds the same, however. so if you cant find a good closing sound it's always an option.

Posted: Fri Jun 30, 2006 12:31 pm
by Ophisâ„¢
i suppose he could find a door "creeking" for the movement and then a door slamming shut for the close... i dunno about the starting.... door handle turning? But then again its a sliding door... proves more difficult.

Posted: Fri Jun 30, 2006 12:40 pm
by bdbodger
windows sound recorder can reverse a sound maybe that would work for a closeing sound .

Posted: Fri Jun 30, 2006 12:43 pm
by Ophisâ„¢
well i dont know about that, would have thourght it made it sound abit.. well, stupid. But how about editing the sound of a origanal sound of a door in moh.. speed it up... change pitch?

Posted: Mon Jul 10, 2006 3:47 am
by Kiko
Yea, but it doesn't explain how I would actually go about adding the sound does it ;).

:D

Posted: Mon Jul 10, 2006 4:16 am
by Ophisâ„¢
I dont think its that possable. Or i think it requires alot of scripting for something simple which realy i suppose isnt worth it.