sounds in script
Posted: Fri Jun 30, 2006 8:23 pm
I made a script where when your smoke grenade depletes it tells you I want to add a sound so that when the messege comes up It makes a sound such as sound/typekey.wav
heres what I have so far...
the "enter sound smokegrenade_snd_grenade_pull" was an attempt at putting in a sound... but I dont think thats right
so anyway can anyone help?
heres what I have so far...
Code: Select all
main:
enter sound smokegrenade_snd_grenade_pull
parm.owner commanddelay 40 iprint "Your smoke grenade has depleted!" // smoke nades last for 33 seconds
endso anyway can anyone help?